ZBrush Creature Design

Creating Dynamic Concept Imagery for Film and Games

Author: Scott Spencer

Publisher: John Wiley & Sons

ISBN: 1118236262

Category: Computers

Page: 384

View: 9467

Zero in on the most cutting-edge trend in creature design forfilm and games: ZBrush! ZBrush allows you to develop a creature for film and games inrealistic, 3D format. With this book, you will learn how to createa unique creature from start to finish and search for and repairany foreseeable problems. Clear instructions guide you throughusing Photoshop in combination with ZBrush to finely render acreature so you can see how it will appear on screen. ExperiencedZBrush author and designer Scott Spencer shows you how to startwith your concept in ZBrush as a preliminary digital model and thenfurther refine it in Photoshop in order to fabricate ahyperrealistic image. Guides you through artistic concepts to visualize yourcreature Walks you through the process of conceptualizing a creature inZBrush Details techniques for using Photoshop to refine yourdesign Encourages you to use ZBrush as a sculpting and designing tooland then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creatureconcepts to life.
Posted in Computers

Der Akt

Anatomie für Künstler

Author: Sarah Simblet

Publisher: N.A

ISBN: 9783831026234

Category:

Page: 255

View: 979

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Die Gestalt des Menschen

Lehr- und Handbuch der Künstleranatomie

Author: Gottfried Bammes

Publisher: N.A

ISBN: 9783862300013

Category: Anatomy, Artistic

Page: 473

View: 8131

Posted in Anatomy, Artistic

ZBrush Character Creation

Advanced Digital Sculpting

Author: Scott Spencer

Publisher: John Wiley & Sons

ISBN: 1118037065

Category: Computers

Page: 400

View: 1677

Posted in Computers

Introducing ZBrush 3rd Edition

Author: Eric Keller

Publisher: John Wiley & Sons

ISBN: 1118330463

Category: Computers

Page: 512

View: 2716

Learn ZBrush inside and out with this updated newedition Get totally comfortable sculpting in a digital environment withthe latest edition of this bestselling beginner's guide to ZBrush.Fully updated for the newest version of the software, ZBrush 4R3,this book dispels any fears you might have about the difficulty ofusing ZBrush and soon has you creating realistic, cartoon, andorganic models with flair. Learn all the essentials, as youcomplete fun tutorials on painting, meshes, organic scripting, hardsurface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets youcreate digital art with a fine-art feel, which you can transferinto Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surfacesculpting, textures, lighting, rendering, working with other 3Dapplications, and scripting Walks you through a series of fun and engaging tutorials whereyou can start creating your own work, including human, cartoon, andorganic models Fully updated for the newest version of ZBrush, ZBrush 4R3,including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to helpyou complete the tutorials Design remarkably realistic creatures, people, and objects withZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but isavailable for download after purchase.
Posted in Computers

Введение в ZBrush 4

Author: Эрик Келлер

Publisher: Litres

ISBN: 545759016X

Category: Computers

Page: N.A

View: 916

С этой книгой вы научитесь моделированию удивительных по своей реалистичности существ, людей и неодушевленных предметов в одной из лучших программ «цифровой лепки» Zbrush. Вы освоите уникальную технологию скульптинга, инновационный интерфейс и мощный набор инструментов Zbrush, работу с «цифровой глиной» и богатым арсеналом скульптурных кистей, моделирование скелетов и сеток при помощи Z-сфер и Z-скетчей, новые возможности создания объектов с твердой поверхностью, управление освещением, материалами и визуализацией, анимационные возможности ZBrush.Издание предназначено для начинающих пользователей программы, но может принести неоценимую пользу и профессионалам, давно знакомым с Zbrush.
Posted in Computers

Das HDRI-Handbuch

High Dynamic Range Imaging für Fotografen und Computergrafiker

Author: Christian Bloch

Publisher: N.A

ISBN: 9783898644303

Category:

Page: 389

View: 7752

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Anatomy for 3D Artists

The Essential Guide for CG Professionals

Author: Chris Legaspi

Publisher: 3Dtotal Pub

ISBN: 9781909414242

Category: Art

Page: 285

View: 9584

A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.
Posted in Art

Licht, Schatten, Raum

Architekturvisualisierung mit Cinema 4D

Author: Horst Sondermann

Publisher: N.A

ISBN: 9783211297605

Category:

Page: 238

View: 2639

Die Visualisierung des Lichts im Raum, seine Wirkung auf Kubatur und Szene, ist eine grosse Herausforderung in der Architekturdarstellung und damit ein entscheidendes Motiv, 3D-Werkzeuge einzusetzen a " sowohl in den ArchitekturbA1/4ros als auch fA1/4r Studierende. Der vorliegende Band bietet in mehreren Aoebungen Gelegenheit, das korrekte Ausleuchten von Architekturmodellen zu erlernen. Dazu werden fertige virtuelle 3D-Szenen zur VerfA1/4gung gestellt, fA1/4r die mithilfe der 3D-Software Cinema 4DA(R) Schritt fA1/4r Schritt ein Beleuchtungs-Setup aufgebaut wird, bis ein realistischer Raumeindruck ensteht. ErgAnzt werden die Tutorials durch Grundlagenkapitel zum Umgang mit Cinema 4DA(R), zum Import von CAD-Modellen und zu den Lichtquellen und Schattenarten, die in der neuen Version 9.5 A1/4berarbeitet und erweitert wurden.
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Essential Zbrush

Author: Wayne Robson

Publisher: Jones & Bartlett Publishers

ISBN: 0763782831

Category: Computers

Page: 754

View: 3153

Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface; discover how to create a base mesh using ZSpheres; find out how to use normal and displacement maps in both 3ds Max and Maya; understand the importance of properly posing your models; explore a variety of production-tested pipelines and workflows; learn how to create and apply materials to your models. Includes companion DVD with more than 3 hours of video tutorials showing how to model and texture the image shown on the front cover! It also contains full-color versions of the images in the book.
Posted in Computers

ZBrush Studio Projects

Realistic Game Characters

Author: Ryan Kingslien

Publisher: John Wiley & Sons

ISBN: 9781118067727

Category: Computers

Page: 288

View: 5587

Posted in Computers

Face it

A Visual Reference for Multi-ethnic Facial Modeling

Author: Patricia Beckmann Wells

Publisher: Taylor & Francis

ISBN: 024082394X

Category: Art

Page: 469

View: 6142

As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie. Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face, and show you how to apply that to your models. Whether it be a Caucasion women in her 50s or an African man in his late 20s, you'll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.
Posted in Art

Books in Print 2009-2010

Author: N.A

Publisher: N.A

ISBN: 9780835250214

Category: Publishers' catalogs

Page: N.A

View: 8300

Posted in Publishers' catalogs

Digital art masters

Author: TOM GREENWAY

Publisher: N.A

ISBN: N.A

Category: Art

Page: N.A

View: 4143

Posted in Art

Polygonal Modeling

Basic and Advanced Techniques

Author: Mario Russo

Publisher: Jones & Bartlett Learning

ISBN: 9781598220070

Category: Architecture

Page: 411

View: 5587

Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.
Posted in Architecture

Game Development Essentials

Game industry career guide

Author: Michael E. Moore,Jeannie Novak

Publisher: Delmar Pub

ISBN: 9781428376472

Category: Business & Economics

Page: 323

View: 8545

Written in a non-technical manner, Game Development Essentials: Game Industry Career Guide is a valuable asset for anyone looking for a job, not only in the game industry but also in any field requiring technical expertise and creative talent. Not only does it discuss what skills game companies need, it also gives extensive advice and insights on writing a solid r?sum?, building a portfolio that will attract game companies, and preparing for telephone and personal interviews.
Posted in Business & Economics