ZBrush Creature Design

Creating Dynamic Concept Imagery for Film and Games

Author: Scott Spencer

Publisher: John Wiley & Sons

ISBN: 1118236262

Category: Computers

Page: 384

View: 8860

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Posted in Computers

Die Gestalt des Menschen

Lehr- und Handbuch der Künstleranatomie

Author: Gottfried Bammes

Publisher: N.A

ISBN: 9783862300013

Category: Anatomy, Artistic

Page: 473

View: 3034

Posted in Anatomy, Artistic

ZBrush Character Creation

Advanced Digital Sculpting

Author: Scott Spencer

Publisher: John Wiley & Sons

ISBN: 1118037065

Category: Computers

Page: 400

View: 3275

Posted in Computers

Der Akt

Anatomie für Künstler

Author: Sarah Simblet

Publisher: N.A

ISBN: 9783831026234

Category:

Page: 255

View: 4129

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Introducing ZBrush 3rd Edition

Author: Eric Keller

Publisher: John Wiley & Sons

ISBN: 1118330463

Category: Computers

Page: 512

View: 9037

Learn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces you to ZBrush, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Fully updated for the newest version of ZBrush, ZBrush 4R3, including full coverage of its robust rendering tools Includes a DVD with helpful video examples and files to help you complete the tutorials Design remarkably realistic creatures, people, and objects with ZBrush and the new edition of this top-selling guide. The DVD is not included as part of the e-book file, but is available for download after purchase.
Posted in Computers

Morpho

Anatomie für Künstler

Author: Michel Lauricella

Publisher: Stiebner Verlag GmbH

ISBN: 3830730217

Category: Art

Page: 320

View: 7548

Mit der Darstellung des menschlichen Körpers beschäftigen sich bildende Künstler seit jeher. Michel Lauricella stellt in diesem Buch seine sowohl künstlerische wie systematische Methode zum Zeichnen des menschlichen Körpers vor - mit Zeichentechniken vom Écorché bis zur Skizze vom lebenden Modell. Auf über 1000 Abbildungen zeigt er den menschlichen Körper aus ganz neuen Perspektiven - vom Knochenbau bis zur Muskulatur, vom anatomischen Detail bis zum Körper in Bewegung. Ein reichhaltiges, faszinierendes Skizzenbuch, das zum ständigen Begleiter werden kann.
Posted in Art

Während des Sturms

Roman

Author: Scott Spencer

Publisher: N.A

ISBN: 9783442732159

Category:

Page: 477

View: 9855

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Введение в ZBrush 4

Author: Эрик Келлер

Publisher: Litres

ISBN: 545759016X

Category: Computers

Page: N.A

View: 5994

С этой книгой вы научитесь моделированию удивительных по своей реалистичности существ, людей и неодушевленных предметов в одной из лучших программ «цифровой лепки» Zbrush. Вы освоите уникальную технологию скульптинга, инновационный интерфейс и мощный набор инструментов Zbrush, работу с «цифровой глиной» и богатым арсеналом скульптурных кистей, моделирование скелетов и сеток при помощи Z-сфер и Z-скетчей, новые возможности создания объектов с твердой поверхностью, управление освещением, материалами и визуализацией, анимационные возможности ZBrush.Издание предназначено для начинающих пользователей программы, но может принести неоценимую пользу и профессионалам, давно знакомым с Zbrush.
Posted in Computers

Anatomy for 3D Artists

The Essential Guide for CG Professionals

Author: Chris Legaspi

Publisher: 3Dtotal Pub

ISBN: 9781909414242

Category: Art

Page: 285

View: 4228

A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.
Posted in Art

Tiere zeichnen

Author: Gottfried Bammes

Publisher: N.A

ISBN: 9783332016444

Category:

Page: 239

View: 8378

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Menschen zeichnen

Grundlagen zum Aktzeichnen

Author: Gottfried Bammes

Publisher: N.A

ISBN: 9783862300006

Category:

Page: 310

View: 2406

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Essential Zbrush

Author: Wayne Robson

Publisher: Jones & Bartlett Publishers

ISBN: 0763782831

Category: Computers

Page: 754

View: 7533

Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts. With this text, the reader will explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface; discover how to create a base mesh using ZSpheres; find out how to use normal and displacement maps in both 3ds Max and Maya; understand the importance of properly posing your models; explore a variety of production-tested pipelines and workflows; learn how to create and apply materials to your models. Includes companion DVD with more than 3 hours of video tutorials showing how to model and texture the image shown on the front cover! It also contains full-color versions of the images in the book.
Posted in Computers

ZBrush Studio Projects

Realistic Game Characters

Author: Ryan Kingslien

Publisher: John Wiley & Sons

ISBN: 1118067622

Category: Computers

Page: 288

View: 1989

Posted in Computers