Teach Your Kids to Code

A Parent-Friendly Guide to Python Programming

Author: Bryson Payne

Publisher: No Starch Press

ISBN: 1593276818

Category: Computers

Page: 336

View: 3881

Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!
Posted in Computers

Python for Kids

A Playful Introduction to Programming

Author: Jason R. Briggs

Publisher: No Starch Press

ISBN: 1593274076

Category: Juvenile Nonfiction

Page: 344

View: 8202

Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.
Posted in Juvenile Nonfiction

Python for Kids

Easy Guide to Start Programming for Kids and Their Parents!

Author: Dan N.

Publisher: N.A

ISBN: 9781542589451

Category:

Page: 92

View: 9390

This book is an exploration of the Python programming language, but it is a guide for kids. Of course, Python is a sweet programming language, and any kid will feel happy to code in Python. The book guides you on how to instruct the computer to reserve some memory variables for you to store some data. The Python command line can be used as a calculator. No, you don't have to open the calculator for the computer, but you will directly use the Python terminal to perform some mathematical expressions. This will be absolutely amazing to you! You will also learn how to play around with variables of different types. Imagine writing a program for doing some mathematical calculations on your behalf? This book guides you on how to do so using the various operators, including the modulus (%) operator. The computer can also make decisions on your behalf. You will also learn how to implement this in your programs. Computers can do the same task again and again, and the computer will not complain! Learn how to instruct the computer to do this, and you will not "hear" it complain. Learn to create your modules from scratch, and you will import them to your workspace. You can also give them to your friends for free use! The following topics are discussed in this book: - Installing Python - Python Variables - Python Operators - Decision-Making in Python - Loop Executions - Functions - Modules - Time and Date
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Hello World!

Computer Programming for Kids and Other Beginners

Author: Warren Sande,Carter Sande

Publisher: Manning Publications

ISBN: 9781617290923

Category: Computers

Page: 464

View: 526

Presents a guide for beginners on the fundamentals of computer programming using the Python language.
Posted in Computers

Hello Raspberry Pi!

Programming for Kids and Other Beginners

Author: Ryan Heitz

Publisher: Manning Publications Company

ISBN: 9781617292453

Category: Computers

Page: 225

View: 1750

Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. About the Author Ryan Heitz is a teacher, programmer, maker, father, and big kid. He specializes in teaching kids to code in a fun and engaging way. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects
Posted in Computers

JavaScript for Kids

A Playful Introduction to Programming

Author: Nick Morgan

Publisher: No Starch Press

ISBN: 1593274084

Category: Juvenile Nonfiction

Page: 336

View: 1516

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)
Posted in Juvenile Nonfiction

Coding for Parents

Everything You Need to Know to Confidently Help with Homework

Author: Frazer Wilson

Publisher: Sterling

ISBN: 9781454925675

Category: Computers

Page: 208

View: 4741

Offers a practical guide to elementary and intermediate computer programming intended to give parents enough background to help their children with their coding homework.
Posted in Computers

Computer Coding for Kids

Author: Dorling Kindersley Publishing Staff

Publisher: N.A

ISBN: 9781740333399

Category:

Page: 224

View: 6487

"Computer coding is now firmly on the Australian education agenda, as a key skill for children to start learning. Computer Coding for Kids is a unique step-by-step guide, perfect for kids interested in computer programming and how computers work. A computer program is a set of instructions that a computer follows to complete a task. Coding', or programming', means writing the step-by-step instructions that tell the computer what to do. Avoiding computer jargon, this book guides children through creating computer programs, starting with the very basics. Computer Coding for Kidsis the only programming book that teaches both Scratchand Pythonprogramming languages, with illustrated, simple, step-by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, the book progresses to more advanced projects where children can build their own games. Computer Coding for Kidsis ideal for kids looking to take their first steps into programming, as well as those that are already interested and eager to learn more."
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Python Hunting

A Beginner's Guide to Programming and Game Building in Python

Author: Brian Carling

Publisher: Createspace Independent Publishing Platform

ISBN: 9781535196956

Category:

Page: 326

View: 5183

When Marley Adair first wanted to learn Python he bought several books but they weren't teaching him the kind of programming he wanted to learn. He wanted to build games and animations; they were teaching compound interest and print statements. So he taught himself, then wrote the book he wished he could have bought. Python Hunting still covers all the basics, such as classes, functions, loops and logic, but throws beginners straight into the fun, creative side of things, showing the reader how to build a series of games, including pong, space invaders and a tank battle, with sound effects, graphics, statistics and more. Much effort has been made to keep the steps clear, concise and fun and yet still teach genuine programming skills that are the foundations for working in the industry. Working versions and screen shots of the games are on the website at www.python-hunting.com as well as contact details where you can ask questions or get help from the authors. We'd love to hear how you are getting on.
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Python For Kids For Dummies

Author: Brendan Scott

Publisher: John Wiley & Sons

ISBN: 1119110858

Category: Computers

Page: 320

View: 9511

The kid-friendly way to learning coding with Python Calling all wanna-be coders! Experts point to Python as one of the best languages to start with when you're learning coding, and Python For Kids For Dummies makes it easier than ever. Packed with approachable, bite-sized projects that won't make you lose your cool, this fun and friendly guide teaches the basics of coding with Python in a language you can understand. In no time, you'll be installing Python tools, creating guessing games, building a geek speak translator, making a trivia game, constructing a Minecraft chat client, and so much more. Whether you don't have the opportunity to take coding classes at school or in camp—or just simply prefer to learn on your own—Python For Kids For Dummies makes getting acquainted with this popular coding language fast and easy. It walks you step-by-step through basic coding projects and provides lots of hands-on tasks that give you a sweet sense of accomplishment when you complete them. What's not to love about that? Navigate the basics of coding with the Python language Create your own applications and games Find help from other Python users Expand your technology skills with Python If you're a pre-to-early-teen looking to add coding skills to your creativity toolbox, Python For Kids For Dummies is your sure-fire weapon for getting up and running with one of the hottest programming languages around.
Posted in Computers

Invent Your Own Computer Games with Python, 4th Edition

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593277954

Category: Computers

Page: 376

View: 1191

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Posted in Computers

Ruby Wizardry

An Introduction to Programming for Kids

Author: Eric Weinstein

Publisher: No Starch Press

ISBN: 159327663X

Category: Computers

Page: 352

View: 4069

The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons? Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real programming skills, like how to: –Use fundamental concepts like variables, symbols, arrays, and strings –Work with Ruby hashes to create a programmable breakfast menu –Control program flow with loops and conditionals to help the Royal Plumber –Test your wild and crazy ideas in IRB and save your programs as scripts –Create a class of mini-wizards, each with their own superpower! –Organize and reuse your code with methods and lists –Write your own amazing interactive stories using Ruby Along the way, you’ll meet colorful characters from around the kingdom, like the hacker Queen, the Off-White Knight, and Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard) hooked on programming in no time. For ages 10+ (and their parents!)
Posted in Computers

Coding For Kids For Dummies

Author: Camille McCue

Publisher: John Wiley & Sons

ISBN: 1118940342

Category: Juvenile Nonfiction

Page: 384

View: 5208

An easy-to-grasp introduction to coding concepts for kids Coding For Kids For Dummies breaks coding into a series of small projects, each designed to teach elementary-to-middle-school-aged students a core concept to build a game, application, or other tool. In this his hands-on, friendly guide readers will get access to a leading coding tool that has been designed specifically for kids, showing them how to create the projects provided in the book as well as how to implement them into their own creative work. Written by a teacher and leading advocate of coding education, Coding For Kids For Dummies explains to kids in plain English how to apply the math and logic skills they already have to the subject of coding. In no time, they'll be grasping basic coding concepts, completing their very own technical feats, and arming themselves with the computer science experience and know-how to prepare for a future working with technology. Lay-flat binding allows for easy access as students work on projects Full-color, large-print design make the information more approachable to kids Kids interested in computer science get a competitive edge The author has dedicated her career to enhancing coding and other STEM education in schools If you're a student who wants to learn coding, a parent who wants to help your kid pursue an interest in coding, or a teacher who is in need of a supplemental course book for your computer science class, Coding For Kids For Dummies has you covered.
Posted in Juvenile Nonfiction

Hello Ruby: Adventures in Coding

Author: Linda Liukas

Publisher: Macmillan

ISBN: 1250065003

Category: Juvenile Fiction

Page: 112

View: 1927

"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.
Posted in Juvenile Fiction

Code

The Hidden Language of Computer Hardware and Software

Author: Charles Petzold

Publisher: Microsoft Press

ISBN: 0735638721

Category: Computers

Page: 400

View: 5771

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who’s ever wondered about the secret inner life of computers and other smart machines. It’s a cleverly illustrated and eminently comprehensible story—and along the way, you’ll discover you’ve gained a real context for understanding today’s world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.
Posted in Computers

A Beginner's Guide to Coding

Author: Marc Scott

Publisher: Bloomsbury Activity Books

ISBN: 9781681195407

Category: Juvenile Nonfiction

Page: 64

View: 6733

Ever wondered how to make a computer follow instructions? If so, then it is time to get coding! A Beginner's Guide to Coding is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.
Posted in Juvenile Nonfiction

Coding iPhone Apps for Kids

A Playful Introduction to Swift

Author: Gloria Winquist,Matt McCarthy

Publisher: No Starch Press

ISBN: 1593278373

Category: Computers

Page: 336

View: 7446

Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.
Posted in Computers

Learning Python

Powerful Object-Oriented Programming

Author: Mark Lutz

Publisher: "O'Reilly Media, Inc."

ISBN: 1449355692

Category: Computers

Page: 1648

View: 6803

Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing
Posted in Computers

JavaScript Projects for Kids

Author: Syed Omar Faruk Towaha

Publisher: Packt Publishing Ltd

ISBN: 1783988495

Category: Computers

Page: 188

View: 8681

Gear up for a roller-coaster ride into the world of JavaScript and programming with this easy-to-follow, fun, and entertaining project-based guide About This Book Get to know the concepts of HTML and CSS to work with JavaScript Explore the concepts of object-oriented programming Follow this step-by-step guide on the fundamentals of JavaScript programming Who This Book Is For If you've never written code before or you are completely new to the world of web programming, then this book is the right choice for you. This book is for kids of age 10 years and above and parents who are completely new to the world of programming and want to get introduced to programming. What You Will Learn Learn how to work with Google Developer tools to iterate, debug and profile your code Develop a Battleship game using the basic concepts of HTML and CSS Get to know the fundamentals of JavaScript programming Create our own version of Pac Man game. Discover the vital concepts of object-oriented programming In Detail JavaScript is the most widely-used programming language for web development and that's not all! It has evolved over the years and is now being implemented in an array of environments from websites to robotics. Learning JavaScript will help you see the broader picture of web development. This book will take your imagination to new heights by teaching you how to work with JavaScript from scratch. It will introduce you to HTML and CSS to enhance the appearance of your applications. You'll then use your skills to build on a cool Battleship game! From there, the book will introduce you to jQuery and show you how you can manipulate the DOM. You'll get to play with some cool stuff using Canvas and will learn how to make use of Canvas to build a game on the lines of Pacman, only a whole lot cooler! Finally, it will show you a few tricks with OOP to make your code clean and will end with a few road maps on areas you can explore further. Style and approach This is an easy-to-follow, informative, and fun guide that takes a project-based approach to teaching programming in JavaScript. You will learn everything you need to get started with serious web application development.
Posted in Computers

Automate the Boring Stuff with Python

Practical Programming for Total Beginners

Author: Al Sweigart

Publisher: No Starch Press

ISBN: 1593276850

Category: Computers

Page: 504

View: 9908

If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: –Search for text in a file or across multiple files –Create, update, move, and rename files and folders –Search the Web and download online content –Update and format data in Excel spreadsheets of any size –Split, merge, watermark, and encrypt PDFs –Send reminder emails and text notifications –Fill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.
Posted in Computers