Objects First with Java

A Practical Introduction Using BlueJ

Author: David J. Barnes,Michael Kolling

Publisher: Pearson

ISBN: 9780134477367

Category: Computers

Page: 576

View: 3483

A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for readers with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ--the Java development environment -- are the two tools used throughout the book. BlueJ's clear visualization of classes and objects means that readers can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book's exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn't new in principle, it's seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they'll need to master in order to succeed in the future.
Posted in Computers

Objects First with Java: A Practical Introduction Using BlueJ, Global Edition

Author: David J. Barnes

Publisher: Pearson Higher Ed

ISBN: 1292159081

Category: Computers

Page: 664

View: 9164

A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for students with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ–the Java development environment – are the two tools used throughout the book. BlueJ's clear visualization of classes and objects means that students can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.
Posted in Computers

Objects First with Java

A Practical Introduction Using BlueJ

Author: David J. Barnes,Michael Kolling

Publisher: Pearson

ISBN: 0134478533

Category: Computers

Page: 576

View: 9596

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for readers with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ—the Java development environment — are the two tools used throughout the book. BlueJ's clear visualization of classes and objects means that readers can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.
Posted in Computers

Object-oriented Programming with Java

An Introduction

Author: David J. Barnes

Publisher: N.A

ISBN: N.A

Category: Computers

Page: 1028

View: 6148

Written to appeal to both novice and veteran programmers, this complete and well-organized guide to the versatile and popular object-oriented programming language Java shows how to use it as a primary tool in many different aspects of one's programming work. It emphasizes the importance of good programming style—particularly the need to maintain an object's integrity from outside interference—and helps users harness the power of Java in object-oriented programming to create their own interesting and practical every-day applications. Discusses the basics of computer systems, and describes the fundamental elements of the Java language, with complete instructions on how to compile and run a simple program. Introduces fundamental object-oriented concepts, and shows how simple classes may be defined from scratch. Explores Java's exception-handling mechanism, and investigates Java's interface facility (i.e., polymorphism). Covers all Java applications, including use of the Abstract Windowing Toolkit, graphical programming, networking, and simulation. Includes numerous exercises, periodic reviews, case studies, and supporting visuals. For those in the computer science industry.
Posted in Computers

Introduction to Programming with Greenfoot

Object-Oriented Programming in Java with Games and Simulations

Author: Michael Kolling

Publisher: Pearson

ISBN: 0134054482

Category: Computers

Page: 250

View: 6199

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For courses in programming and computer science. Hands-on Programming with Greenfoot Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play. The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
Posted in Computers

Reflections on the Teaching of Programming

Methods and Implementations

Author: Jens Bennedsen,Michael E. Caspersen,Michael Kölling

Publisher: Springer Science & Business Media

ISBN: 3540779337

Category: Education

Page: 261

View: 5368

Posted in Education

The Elements of Java(TM) Style

Author: Al Vermeulen

Publisher: Cambridge University Press

ISBN: 9780521777681

Category: Computers

Page: 128

View: 2414

The Elements of Java Style, written by renowned author Scott Ambler, Rogue Wave Software Vice President Alan Vermeulen, and a team of programmers from Rogue Wave, is for anyone who writes Java code. While there are many books that explain the syntax and basic use of Java, this book, first published in 2000, explains not just what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this book provides a set of rules for Java practitioners to follow. While illustrating these rules with parallel examples of correct and incorrect usage, the book provides a collection of standards, conventions, and guidelines for writing solid Java code which will be easy to understand, maintain, and enhance. Anyone who writes Java code or plans to should have this book next to their computer.
Posted in Computers

The Essentials of Computer Organization and Architecture

Author: Linda Null,Pennsylvania State University Linda Null,Julia Lobur

Publisher: Jones & Bartlett Publishers

ISBN: 1284033155

Category: Computers

Page: 900

View: 2009

Updated and revised to reflect the most current data in the field, perennial bestseller The Essentials of Computer Organization and Architecture, Fourth Edition is comprehensive enough to address all necessary organization and architecture topics, but concise enough to be appropriate for a single-term course. Its focus on real-world examples and practical applications encourages students to develop a "big-picture" understanding of how essential organization and architecture concepts are applied in the computing world. In addition to direct correlation with the ACM/IEEE CS2013 guidelines for computer organization and architecture, the text exposes readers to the inner workings of a modern digital computer through an integrated presentation of fundamental concepts and principles.The fully revised and updated Fourth Edition includes the most up-to-the-minute data and resources available and reflects current technologies, including tablets and cloud computing. All-new exercises, expanded discussions, and feature boxes in every chapter implement even more real-world applications and current data, and many chapters include all-new examples. A full suite of student and instructor resources, including a secure companion website, Lecture Outlines in PowerPoint Format, and an Instructor Manual, complement the text. This award-winning, best-selling text is the most thorough, student-friendly, and accessible text on the market today.Key Features:* The Fourth Edition is in direct correlation with the ACM/IEEE CS2013 guidelines for computer organization and architecture, in addition to integrating material from additional knowledge units. * All-new material on a variety of topics, including zetabytes and yottabytes, automatons, tablet computers, graphic processing units, and cloud computing* The MARIE Simulator package allows students to learn the essential concepts of computer organization and architecture, including assembly language, without getting caught up in unnecessary and confusing details.* Full suite of ancillary materials, including a secure companion website, PowerPoint lecture outlines, and an Instructor Manual* Bundled with an optional Intel supplement* Ideally suited for single-term courses
Posted in Computers

Java How to Program, Early Objects

Author: Paul Deitel,Harvey Deitel

Publisher: Pearson

ISBN: 9780134743356

Category: Computers

Page: 1296

View: 9302

For courses in Java programming Unparalleled breadth and depth of object-oriented programming concepts The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Early Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics. [ Java How to Program, Late Objects, 11th Edition also is available.] Also Available with MyLab Programming. MyLab(tm) Programmingis an online learning system designed to engage students and improve results. MyLab Programmingconsists of a set of programming exercises correlated to the programming concepts in this book. Through hundreds of practice problems, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong-and why. MyLab Programmingimproves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. For instructors, a comprehensive gradebook tracks correct and incorrect answers and stores the code inputted by students for review. Note: You are purchasing a standalone product; MyLab(tm) & Mastering(tm) does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab & Mastering, search for: 0134800273 / 9780134800271 Java How to Program, Early Objects Plus MyProgrammingLab with Pearson eText -- Access Card Package, 11/e Package consists of: 0134743350 / 9780134743356 Java How to Program, Early Objects 0134752120 / 9780134752129 MyProgrammingLab with Pearson eText -- Access Code Card -- for Java How to Program, Early Objects Students can use the URL and phone number below to help answer their questions: http://247pearsoned.custhelp.com/app/home 800-677-6337
Posted in Computers

Java Pocket Guide

Instant Help for Java Programmers

Author: Robert Liguori,Patricia Liguori

Publisher: "O'Reilly Media, Inc."

ISBN: 1491938641

Category: Computers

Page: 290

View: 8664

Any time you need quick answers for developing or debugging Java programs, this pocket guide is the ideal reference to standard features of the Java programming language and its platform. You’ll find helpful programming examples, tables, figures, and lists fast—including Java 9 features such as modular source code and the new JShell interactive command-line REPL. It’s a handy companion, whether you’re in the office, in the lab, or on the road. This book also provides material to help you prepare for the Oracle Certified Associate Java Programmer exam. Quickly find Java language details, such as naming conventions, types, statements and blocks, and object-oriented programming Get details on the Java SE platform, including development basics, memory management, concurrency, and generics Use new features in Java 9, including modular source code and JShell Browse through information on basic input/output, NIO 2.0, the Java collections framework, and the Java Scripting API Get supplemental references to fluent APIs, third-party tools, and basics of the Unified Modeling Language (UML)
Posted in Computers

Developing Web Information Systems

From Strategy to Implementation

Author: Richard Vidgen

Publisher: Elsevier

ISBN: 9780080504186

Category: Computers

Page: 274

View: 4125

Developing Web Information Systems brings together traditional system development methods that have been taught for many years on information systems and computer science courses with web/e-commerce development. It is the first book to bring together IS development and the web applications in a thorough and systematic way. There is a running case study that illustrates web IS development from start to finish. The case is easy to understand (a theatre) and results in a working web application. Most, if not all, analysis and design texts fall short of making that step into software. The book draws heavily on practical experiences of web-based IS development resulting from commercial system development, so as well as appealing to students and academics, it will also interest practitioners. The coverage of data management and e-business strategy gives the book the broader scope essential for understanding IS development properly in an Internet context. * First book to bring together IS development and web applications thoroughly and systematically. * Covers full development process from strategy, through analysis and design, to working software. * Interactive case study which can be accessed on author's website.
Posted in Computers

Principles of Computer Hardware

Author: Alan Clements

Publisher: Oxford University Press

ISBN: 0199273138

Category: Computers

Page: 656

View: 2204

The fourth edition of this work provides a readable, tutorial based introduction to the subject of computer hardware for undergraduate computer scientists and engineers and includes a companion website to give lecturers additional notes.
Posted in Computers

Starting Out with Java

From Control Structures Through Data Structures

Author: Tony Gaddis,Godfrey Muganda

Publisher: N.A

ISBN: 9780134787961

Category: Data structures (Computer science)

Page: 1408

View: 3758

For courses in computer programming in Java. Provide a step-by-step introduction to programming in Java Starting Out with Java: From Control Structures through Data Structures provides a step-by-step introduction to programming in Java. This text is designed to be used in a 2 or 3 semester sequence and covers everything from the fundamentals of Java programming to algorithms and data structures. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises. With the 4th Edition, JavaFX has replaced Swing as the standard GUI library for Java in chapters that focus on GUI development. The Swing and Applet material from the previous edition is available online. Note: This ISBN contains an Access Code on the inside front cover that provides access to the Companion Website at www.pearsonhighered.com/cs-resources.
Posted in Data structures (Computer science)

Effective Java

Author: Joshua Bloch

Publisher: Addison-Wesley Professional

ISBN: 0134686047

Category: Computers

Page: 416

View: 1180

The Definitive Guide to Java Platform Best Practices–Updated for Java 7, 8, and 9 Java has changed dramatically since the previous edition of Effective Java was published shortly after the release of Java 6. This Jolt award-winning classic has now been thoroughly updated to take full advantage of the latest language and library features. The support in modern Java for multiple paradigms increases the need for specific best-practices advice, and this book delivers. As in previous editions, each chapter of Effective Java, Third Edition, consists of several “items,” each presented in the form of a short, stand-alone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. The third edition covers language and library features added in Java 7, 8, and 9, including the functional programming constructs that were added to its object-oriented roots. Many new items have been added, including a chapter devoted to lambdas and streams. New coverage includes Functional interfaces, lambda expressions, method references, and streams Default and static methods in interfaces Type inference, including the diamond operator for generic types The @SafeVarargs annotation The try-with-resources statement New library features such as the Optional interface, java.time, and the convenience factory methods for collections
Posted in Computers

Java

An Introduction to Problem Solving and Programming

Author: Walter Savitch

Publisher: Pearson

ISBN: 9780134462035

Category: Computers

Page: 1056

View: 5385

For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business. A Concise, Accessible Introduction to Java Programming Ideal for a wide range of introductory computer science applications, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces readers to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The author's tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow readers to review chapters and sections based on their needs. This 8th Edition incorporates new examples, updated material, and revisions. Also available with MyLab Programming MyLab(tm) Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. Note: You are purchasing a standalone product; MyLab(tm) Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming , ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab Programming , search for: 0134710754 / 9780134710754 Java: An Introduction to Problem Solving and Programming Plus MyLab Programming with Pearson eText -- Access Card Package, 8/e Package consists of: 0134462033 / 9780134462035 Java: An Introduction to Problem Solving and Programming 0134459865 / 9780134459868 MyLab Programming with Pearson eText--Access Code Card--for Java: An Introduction to Problem Solving and Programming
Posted in Computers

Fundamentals of Database Systems, Global Edition

Author: Ramez Elmasri,Shamkant B. Navathe

Publisher: N.A

ISBN: 9781292097619

Category: Computers

Page: 1272

View: 1078

For database systems courses in Computer Science This book introduces the fundamental concepts necessary for designing, using, and implementing database systems and database applications. Our presentation stresses the fundamentals of database modeling and design, the languages and models provided by the database management systems, and database system implementation techniques. The book is meant to be used as a textbook for a one- or two-semester course in database systems at the junior, senior, or graduate level, and as a reference book. The goal is to provide an in-depth and up-to-date presentation of the most important aspects of database systems and applications, and related technologies. It is assumed that readers are familiar with elementary programming and data-structuring concepts and that they have had some exposure to the basics of computer organization.
Posted in Computers

Data Structures and Problem Solving Using Java

Pearson New International Edition

Author: Mark A. Weiss

Publisher: N.A

ISBN: 9781292025766

Category: Computer algorithms

Page: 948

View: 5589

For the second or third programming course. A practical and unique approach to data structures that separates interface from implementation. This book provides a practical introduction to data structures with an emphasis on abstract thinking and problem solving, as well as the use of Java. It does this through what remains a unique approach that clearly separates each data structure's interface (how to use a data structure) from its implementation (how to actually program that structure). Parts I (Tour of Java), II (Algorithms and Building Blocks),
Posted in Computer algorithms

Essentials of Discrete Mathematics

Author: Richard Gann,Raymond Friedman,University of Southern Mississippi Dr Philip Carlan,Lisa S Nored,Ragan A Downey,Westmont College David J Hunter

Publisher: Jones & Bartlett Publishers

ISBN: 1284056252

Category:

Page: 548

View: 7240

Written for the one-term course, the Third Edition of Essentials of Discrete Mathematics is designed to serve computer science majors as well as students from a wide range of disciplines. The material is organized around five types of thinking: logical, relational, recursive, quantitative, and analytical. This presentation results in a coherent outline that steadily builds upon mathematical sophistication. Graphs are introduced early and referred to throughout the text, providing a richer context for examples and applications. tudents will encounter algorithms near the end of the text, after they have acquired the skills and experience needed to analyze them. The final chapter contains in-depth case studies from a variety of fields, including biology, sociology, linguistics, economics, and music.
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Programming Video Games for the Evil Genius

Author: Ian Cinnamon

Publisher: McGraw Hill Professional

ISBN: 0071643532

Category: Computers

Page: 319

View: 9742

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says
Posted in Computers

Creative Greenfoot

Author: Michael Haungs

Publisher: Packt Publishing Ltd

ISBN: 1783980397

Category: Computers

Page: 310

View: 6904

This book is for coding students and Java programmers of all levels interested in building engaging, interactive applications with Greenfoot. Familiarity with the very basics of Greenfoot is assumed.
Posted in Computers