Max/MSP/Jitter for Music

A Practical Guide to Developing Interactive Music Systems for Education and More

Author: V. J. Manzo

Publisher: Oxford University Press

ISBN: 0190243740

Category: Computer music

Page: 432

View: 8111

In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips readers with everything they need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. The book does not require any prerequisite programming skills, but rather walks readers through a series of small projects through which they will immediately begin to develop software applications for practical musical projects. As the book progresses, and as the individual's knowledge of the language grows, the projects become more sophisticated. This new and expanded second edition brings the book fully up-to-date including additional applications in integrating Max with Ableton Live. It also includes a variety of additional projects as part of the final three project chapters. The book is of special value both to software programmers working in Max/MSP/Jitter and to music educators looking to supplement their lessons with interactive instructional tools, develop adaptive instruments to aid in student composition and performance activities, and create measurement tools with which to conduct music education research.
Posted in Computer music

Interactive Composition

Strategies Using Ableton Live and Max for Live

Author: V. J. Manzo,Will Kuhn

Publisher: Oxford University Press, USA

ISBN: 0199973822

Category: Music

Page: 252

View: 6519

Interactive Composition empowers readers with all of the practical skills and insights they need to compose and perform electronic popular music in a variety of popular styles. The book begins by introducing all of the tools involved in creating interactive compositions through the software Ableton Live and Max for Live. The following chapters then put the tools to use by both describing particular musical styles and also teaching readers how to compose and perform within these styles using the software. As readers progresses through the book, they will learn to use the software to facilitate their own unique compositional objectives. This book takes readers through all of the steps in designing interactive music compositions. It is geared toward both beginners as well as intermediate and advanced readers, and so readers with even little experience working with digital audio software will quickly learn how to design powerful systems that facilitate their unique compositional ideas. A particular feature of this book is that it discusses the historical context of several electronic music styles used by DJs, electronic musicians, and other artists, and then describes, using software, the technical process used in the composition and performance of these styles. Each chapter leads readers to create an original composition in a given style and also discusses the techniques that can be used to perform the piece in an idiomatic fashion.
Posted in Music

Electronic Music and Sound Design

Theory and Practice with Max and MSP

Author: Alessandro Cipriani,Maurizio Giri

Publisher: N.A

ISBN: 9788890548451

Category: Computer composition

Page: N.A

View: 4454

Posted in Computer composition

Multimedia Programming Using Max/MSP and TouchDesigner

Author: Patrik Lechner

Publisher: Packt Publishing Ltd

ISBN: 1849699720

Category: Computers

Page: 404

View: 5958

If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.
Posted in Computers

Foundations of Music Technology

Author: V. J. Manzo

Publisher: Oxford University Press, USA

ISBN: 9780199368297

Category: Computer music

Page: 272

View: 7615

Foundations of Music Technology explores the core concepts of music technology and its uses as a mechanism to facilitate musicianship in a way that is accessible to all students--from the musician with limited technology skills to the technology expert with little knowledge in music notation. The text uses a free, customized software application for Mac or PC in order to demonstrate fundamental concepts of music technology germane to all professional applications like recording, synthesis, digital notation, MIDI, automating effects, acoustics, and more. With the concepts grasped using this "software-independent" approach, students can then transfer those learned skills over to the software of their choice.
Posted in Computer music

Composing Interactive Music

Techniques and Ideas Using Max

Author: Todd Winkler

Publisher: MIT Press

ISBN: 9780262731393

Category: Computers

Page: 350

View: 9804

Winkler presents both the technical and aesthetic possibilities of interactive music,an increasingly popular area of computer music.
Posted in Computers

Digital Interactive Installations

Programming interactive installations using the software package Max/MSP/Jitter

Author: Frank Blum

Publisher: diplom.de

ISBN: 3956362276

Category: Technology & Engineering

Page: 80

View: 8368

Inhaltsangabe:Abstract: The arts have always been influenced by new evolving technologies. A certain aesthetic turning point was brought about by the silent ‘algorithmic revolution’ we have not hardly noticed, as the curators of the Centre of Art and Media (ZKM) in Karlsruhe, Germany, propose with their current exhibition. At present, barely any part of social life is not influenced by these decision-making processes (algorithms) habitually executed by our computer devices. The radical changes this revolution causes for all of us are incalculable. However, we should not forget that algorithms, a well-defined set of technical instructions with a finite number of rules designed to solve a specific problem, have been incorporated as a creative instrument in the work of Albrecht D ̈urer and other artists since the late middle ages. The strict application of algorithms in art ultimately led to works explicitly integrating the recipient into the creative process, eventually culminating in the new media arts. Today’s art practices transform observers into users. Emerging with the changing paradigm is a new type of creator of cultural artefacts. This has been accompanied now for more than two decades by a fruitful collaborative atmosphere between the formerly strictly separated traditions of art and science. More often than not artists like such as the pioneers Christa Sommerer, Laurent Mignonneau, and Jeffrey Shaw are at the same time scientific researchers found in institutional laboratories as heads of larger teams which include programmers, engineers and scientists of various different disciplines. They develop new hard- and software technologies themselves. All in all this development places not only an inestimable number of creative tools in the hands of the artist, but a highly dynamic and hybrid field that forms new areas like telepresence art, biocybernetic art, robotics, Net art, space art, experiments in nanotechnology, artificial or A-life art, creating virtual agents and avatars, datamining, mixed realities and database- supported art, which all explore the technologies of tomorrow. Not long ago, artists sought to explore software coding as the foundation of their expression and as a ‘material’ with specific properties. Like Max/MSP and others, new alternative programming environments based on a graphical interface concept facilitate bridging the gap between art and technology, and bring the artists back more control over the creative [...]
Posted in Technology & Engineering

Environmental Sound Artists

In Their Own Words

Author: Frederick W. Bianchi

Publisher: Oxford University Press

ISBN: 0190234628

Category: Soundscapes (Music)

Page: 232

View: 2638

Environmental Sound Artists: In Their Own Words is an incisive and imaginative look at the international environmental sound art movement, which emerged in the late 1960s. The term environmental sound art is generally applied to the work of sound artists who incorporate processes in which the artist actively engages with the environment. While the field of environmental sound art is diverse and includes a variety of approaches, the art form diverges from traditional contemporary music by the conscious and strategic integration of environmental impulses and natural processes. This book presents a current perspective on the environmental sound art movement through a collection of personal writings by important environmental sound artists. Dismayed by the limitations and gradual breakdown of contemporary compositional strategies, environmental sound artists have sought alternate venues, genres, technologies, and delivery methods for their creative expression. Environmental sound art is especially relevant because it addresses political, social, economic, scientific, and aesthetic issues. As a result, it has attracted the participation of artists internationally. Awareness and concern for the environment has connected and unified artists across the globe and has achieved a solidarity and clarity of purpose that is singularly unique and optimistic. The environmental sound art movement is borderless and thriving.
Posted in Soundscapes (Music)

The Theory and Technique of Electronic Music

Author: Miller Puckette

Publisher: World Scientific Publishing Company

ISBN: 9813106859

Category: Computers

Page: 348

View: 6390

This is the first book to develop both the theory and the practice of synthesizing musical sounds using computers. Each chapter starts with a theoretical description of one technique or problem area and ends with a series of working examples (over 100 in all), covering a wide range of applications. A unifying approach is taken throughout; chapter two, for example, treats both sampling and wavetable synthesis as special cases of one underlying technique. Although the theory is presented quantitatively, the mathematics used goes no further than trigonometry and complex numbers. The examples and supported software — along with a machine-readable version of the text — are available on the web and maintained by a large online community. The Theory and Techniques of Electronic Music is valuable both as a textbook and as professional reading for electronic musicians and computer music researchers.
Posted in Computers

Electronic Music and Sound Design - Theory and Practice with Max 7 - Volume 2 (Second Edition)

Author: Alessandro Cipriani,Maurizio Giri

Publisher: Contemponet

ISBN: 9788899212049

Category: Computers

Page: 724

View: 1359

(Second Edition updated for MAX 7) This is the second in a series of three volumes dedicated to digital synthesis and sound design. Hundreds of sound examples and interactive examples, programs written in Max, as well as a library of Max objects created especially for this book. Structured for use in university courses.
Posted in Computers

Digital Electronics for Musicians

Author: Alexandros Drymonitis

Publisher: Apress

ISBN: 1484215834

Category: Computers

Page: 490

View: 8374

This is the perfect book for musicians who want to dive into the world of computer music and physical computing. This book is aimed at adventurous musicians who want to learn about music programming with Arduino, sensors, and Pure Data, and how to make new interfaces and even new instruments with that knowledge. You’ll learn the basics of the Pure Data and Arduino languages, how to incorporate sensors into your musical projects, and how to use embedded computers, like the Raspberry Pi, to create stand-alone projects. Along the way, you’ll learn how to create a variety of innovative musical projects, including an interactive bow for stringed instruments, a MIDI clavier synthesizer, an interactive drum set, a patch-bay matrix synthesizer, a guitar looper, and even a DIY theremin. If you are a musician or tinkerer who wants to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data, Digital Electronics for Musicians is the book for you. What You Will Learn Learn the basics of the Pure Data and the Arduino languages Learn more about the available sensors on the market, and how you can incorporate them into your musical projects Focus on physical computing by combining Arduino and Pure Data, bringing the physical world to the world of the computers Make use of additional libraries that extend the capabilities of the Arduino Make use of external objects in Pure Data that help achieve certain goals, depending on the project Learn how a Pure Data patch functions and be able to modify other people's work that fits your needs Learn how the Arduino language works, enabling the modification of already existing code, according to your needs Get insight on the serial communication between the Arduino and Pure Data Learn how to approach various programming challenges in different ways Who This is For Musicians who want to explore the world of electronic and electroacoustic music and musical interfaces with Arduino, sensors, and Pure Data.
Posted in Computers

Socio-Informatics

Author: Volker Wulf,Volkmar Pipek,David Randall,Markus Rohde

Publisher: Oxford University Press

ISBN: 0198733240

Category: Computers

Page: 560

View: 793

This book is about how computer systems might be designed to serve their users rather better. It deals with how to study the natural behaviour of users to see how computer systems might best help them, and how one might also involve them in the design of computer systems that will assist them in their everyday practices.
Posted in Computers

Refining Sound

A Practical Guide to Synthesis and Synthesizers

Author: Brian K. Shepard

Publisher: Oxford University Press

ISBN: 0199922942

Category: Computers

Page: 237

View: 6518

Refining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final "polishing" stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled "Your Turn" sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer's numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.
Posted in Computers

JavaScript for Sound Artists

Learn to Code with the Web Audio API

Author: William Turner,Steve Leonard

Publisher: CRC Press

ISBN: 1317334949

Category: Computers

Page: 253

View: 7903

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser.
Posted in Computers

A Geometry of Music

Harmony and Counterpoint in the Extended Common Practice

Author: Dmitri Tymoczko

Publisher: OUP USA

ISBN: 0195336674

Category: Mathematics

Page: 450

View: 5390

In this groundbreaking book, Tymoczko uses contemporary geometry to provide a new framework for thinking about music, one that emphasizes the commonalities among styles from Medieval polyphony to contemporary jazz.
Posted in Mathematics

Max for Live Ultimate Zen Guide

Become a Max for Live Master and Discover a New Way of Using Ableton Live

Author: Julien Bayle

Publisher: Julien Bayle

ISBN: 9782954690971

Category: Ableton Live

Page: 138

View: 5191

Max for Live Ultimate Zen Guide is the first authored book especially dedicated to Max for Live, the famous Ableton Live's addon. Designed and written by Julien Bayle (http: //julienbayle.net), Ableton Certified Trainer but also programmer, digital artist & art teacher in french arts schools, it explains to newbies but advanced users too how to find their way in Max6 (formerly known as Max MSP); the complex and abstract interactive visual programming framework. This book has been reviewed by another great name of Ableton Live and sound design and programming: Mark Towers, another well-known Ableton Certified Trainer, running a Foundation Degree in Creative Sound Technology at Leicester College/De Montfort University, and teaches Ableton, Sound Design and Programming with Max 6 and Max for Live You will learn especially how to: - master all Max for Live concepts - understand and use the Live Object Model - create your own instruments and sound generators - create your own MIDI and audio FX - create your own custom interface with control & feedback - use javascript to handle Live API This illustrated and well annoted book is already a reference in the field of interactive programming and live performance. It also have been published in french.
Posted in Ableton Live

Computer Music Modeling and Retrieval. Sense of Sounds

4th International Symposium, CMMR 2007, Copenhagen, Denmark, August 2007, Revised Papers

Author: Richard Kronland-Martinet,Sølvi Ystad,Kristoffer Jensen

Publisher: Springer Science & Business Media

ISBN: 3540850341

Category: Computers

Page: 508

View: 3309

This book constitutes the thoroughly refereed post-conference proceedings of the 4th International Computer Music Modeling and Retrieval Symposium, CMMR 2007, held in Copenhagen, Denmark, in August 2007 jointly with the International Computer Music Conference 2007, ICMC 2007. The 33 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Due to the interdisciplinary nature of the area, the papers address a broad variety of topics in computer science and engineering areas such as information retrieval, programming, human computer interaction, digital libraries, hypermedia, artificial intelligence, acoustics, signal processing, etc. CMMR 2007 has put special focus on the Sense of Sounds from the synthesis and retrieval point of view. This theme is pluridisciplinary by nature and associates the fields of sound modeling by analysis, synthesis, perception and cognition.
Posted in Computers

The Contemporary Violin

Extended Performance Techniques

Author: Patricia Strange,Allen Strange

Publisher: Scarecrow Press

ISBN: 1461664101

Category: Music

Page: 350

View: 7470

Written by a composer and a musician, The Contemporary Violin offers a unique menu of avant-garde musical possibilities that both performers and composers will enjoy exploring. Allen and Patricia Strange's comprehensive study critically examines extended performance techniques found in the violin literature of the latter half of the twentieth century. Drawing from both published and private manuscripts, the authors present extended performance options for the acoustic, modified, electric, and MIDI violin, with signal processing and computer-related techniques, and include more than 400 notated examples.
Posted in Music

On Repeat

How Music Plays the Mind

Author: Elizabeth Hellmuth Margulis

Publisher: Oxford University Press

ISBN: 0199990824

Category: Computers

Page: 204

View: 343

On Repeat offers an in-depth inquiry into music's repetitive nature. Drawing on a diverse array of fields, it sheds light on a range of issues from repetition's use as a compositional tool to its role in characterizing our behavior as listeners, and considers related implications for repetition in language, learning, and communication.
Posted in Computers