Learning Java by Building Android Games

Author: John Horton

Publisher: Packt Publishing Ltd

ISBN: 1784393843

Category: Computers

Page: 392

View: 3808

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.
Posted in Computers

Java für die Android-Entwicklung für Dummies

Author: Barry A. Burd

Publisher: John Wiley & Sons

ISBN: 3527686703

Category: Computers

Page: 432

View: 5608

Sie w?rden gerne Ihre eigenen Android-Apps entwickeln, Ihnen fehlen jedoch die n?tigen Java-Kenntnisse? Kein Problem! Barry Burd f?hrt Sie in die Grundlagen der Java-Programmierung ein und zeigt Ihnen genau das, was Sie zum Entwickeln von Android-Apps ben?tigen. Nat?rlich erfahren Sie dabei auch, wie Sie mit Java auf die Schnittstellen des Android-Betriebssytems zugreifen, um voll funktionsf?hige Apps entwickeln zu k?nnen. Lernen Sie die zugrunde liegenden Konzepte kennen, verstehen und umzusetzen und alle Herausforderungen zu meistern. Auf schnellem Weg gelangen Sie so anhand von zahlreichen Beispielen zu Ihrer ersten Android-App, der noch viele weitere folgen werden!
Posted in Computers

Einführung in die Android-Entwicklung

Author: Marko Gargenta

Publisher: O'Reilly Germany

ISBN: 3868991158

Category: Computers

Page: 272

View: 2321

Sie wollen Apps für Android-Geräte entwickeln? Mit diesem Buch machen Sie sich zügig die entscheidenden Grundlagen zu eigen. Eine kompakte Orientierungshilfe für objektorientierte Programmierer Sie beherrschen Java oder eine ähnliche Programmiersprache? Dann brauchen Sie nur noch einen Überblick über die Android-Architektur, das Application-Framework, die Bibliotheken sowie die Verteilung der Application Package-(APK)-Dateien, um richtig loslegen zu können. Richten Sie sich Ihre Entwicklungsumgebung ein und beginnen Sie mit den ersten einfachen Programmen. Eine systematische Vorstellung der wichtigen Bausteine komplexer Apps Es ist immer besser, von Anfang an den konzeptionellen Überblick über das große Ganze zu bewahren und das Zusammenspiel der verschiedenen Elemente wie Activities, Intents, Services etc. zu koordinieren. Lernen Sie außerdem die Android Interface Definition Language (AIDL) und das Native Development Kit (NDK) kennen. Ein realistisches Projekt, das Schritt für Schritt wächst Im Lauf des Buchs entwickeln Sie eine Twitter-ähnliche Anwendung, der Sie in jedem Kapitel neue Features hinzufügen. Parallel dazu bestücken Sie Ihren eigenen Werkzeugkasten mit Codemustern, die Sie bei allen möglichen Arten von Android-Apps sicher immer wieder brauchen können.
Posted in Computers

Learning Java by Building Android Games - Second Edition

Author: John Horton

Publisher: N.A

ISBN: 9781788839150

Category: Computers

Page: 774

View: 3482

Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
Posted in Computers

Design Patterns für die Spieleprogrammierung

Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 8341

- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.
Posted in Computer games

Android-Programmierung

Author: Zigurd Mednieks,Laird Dornin,G. Blake Meike,Masumi Nakamura

Publisher: O'Reilly Germany

ISBN: 3955611418

Category:

Page: 624

View: 5147

Android hat hierzulande die einstige Vorreiterstellung von Apple langst geknackt. Bei den Smartphones liegt das Betriebssystem von Google weit vorn, und auch bei den Tablets holt Android zugig auf. Zeit also, sich mit der App-Entwicklung fur Android zu beschaftigen! Dieses Buch wendet sich an Leser, die die Programmierung von Android-Apps von Grund auf lernen und auf professionellem Niveau betreiben mochten. Es richtet sich an Java-Entwickler und Leser mit Kenntnissen in einer anderen objektorientierten Sprache.
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Android-Apps entwickeln für Einsteiger : [Schritt für Schritt zu eigenen Apps und Spielen ; inkl. Crashkurs zu Java und objektorientierter Programmierung ; Animationen, Sounds, Zeichnen, Kamera, Highscores u.v.m.; eine Spiele-App von A bis Z ; komplettes Startpaket mit Software, allen Beispielen und Openbook Java ist auch eine Insel ; für Windows, Linux, Mac OS X]

Author: Uwe Post

Publisher: N.A

ISBN: 9783836226295

Category: Computers

Page: 409

View: 7769

Posted in Computers

Android X App-Entwicklung

Author: Reto Meier

Publisher: VCH

ISBN: 9783527760589

Category:

Page: 928

View: 8659

Reto Meier, Entwickler und Führungskraft bei Google, verrät Ihnen in diesem Buch seine vielversprechendsten Techniken und Erfolgsrezepte. Sie erfahren, wie Sie die neuesten Features von Android am besten einsetzen und wie Sie damit schnell und sicher robuste und überzeugende Apps entwickeln. Anhand zahlreicher Beispielprojekte erhalten Sie einen tiefen Einblick in die aktuelle Android-Plattform. Die Übungen beginnen einfach, mit allmählich wachsendem Schwierigkeitsgrad.
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Android App Entwicklung für Dummies

Author: Donn Felker,Michael Burton

Publisher: John Wiley & Sons

ISBN: 3527692487

Category: Computers

Page: 419

View: 839

Haben Sie eine kreative Idee f?r eine eigene App und Vorkenntnisse in Java und XML? Dann erfahren Sie in diesem Buch, wie Sie Ihre Idee umsetzen und eine App mit allen Schikanen f?r Android-Smartphones programmieren k?nnen. Der Autor erkl?rt, wie Sie die kostenlosen Programme Android Studio und Java Development Kit herunterladen, wie Sie den Emulator nutzen und wie Sie Ihre App im Google Play Store ver?ffentlichen. Schritt f?r Schritt erl?utert er anhand von zwei Beispielen das Know-how der App-Entwicklung. Au?erdem erkl?rt er Ihnen, wie Sie Ihre App f?r Tablets optimieren. Die vollst?ndigen Quelltexte werden zum Download angeboten. Legen Sie los!
Posted in Computers

Android-Programmierung

Der Big Nerd Ranch Guide

Author: Brian Hardy,Bill Phillips

Publisher: N.A

ISBN: 9783827331762

Category:

Page: 704

View: 2930

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Android-Apps entwickeln

Author: Uwe Post

Publisher: N.A

ISBN: 9783836219471

Category:

Page: 395

View: 9932

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Android: Game Programming

Author: John Horton,Raul Portales

Publisher: Packt Publishing Ltd

ISBN: 1787125785

Category: Computers

Page: 1089

View: 2275

Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.
Posted in Computers

Learning Android Game Development

Author: Nikhil Malankar

Publisher: Packt Publishing Ltd

ISBN: 1785882910

Category: Computers

Page: 238

View: 9195

Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.
Posted in Computers

Java in a nutshell

deutsche Ausgabe für Java 1.4

Author: David Flanagan

Publisher: O'Reilly Germany

ISBN: 9783897213326

Category: Java (Computer program language)

Page: 1084

View: 8651

Posted in Java (Computer program language)

Android: Programming for Developers

Author: John Horton,Helder Vasconcelos,Raul Portales

Publisher: Packt Publishing Ltd

ISBN: 1787121909

Category: Computers

Page: 1136

View: 8221

Develop your own responsive, reactive, and ready-to-deploy Android applications About This Book Kick-start your Android programming career or just have fun publishing apps to the Google Play marketplace Explore the high-level Android asynchronous constructs available on the Android SDK Learn the internals of a game engine by building one Who This Book Is For If you are an iOS developer or any other developer/programmer and you want to try your hands on developing applications on the Android platform, this course is for you. No prior programming experience is needed as this course will guide you right from the beginning to the advanced concepts of Android programming. What You Will Learn Mastering the fundamentals of coding Java for Android Installing and setting up your Android development environment Building functional user interfaces with the Android Studio visual designer Adding user interaction, data captures, sound, and animation to your apps Managing your apps' data using the built-in Android SQLite database Getting familiar with the android process model and low-level concurrent constructs delivered by the Android SDK Interacting with nearby devices over Bluetooth and WiFi communications channels Creating and composing tasks with RxJava to execute complex asynchronous work in a predictable way Handling user inputs, from virtual joysticks to gamepads Implementing collision detection using different techniques and discover how to optimize it for complex games Building, deploying, and publishing real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology. The Android: Programming for Developers course will take you on a journey to become an efficient Android programmer by thoroughly understanding the key concepts of Android programming and develop market-ready applications. The course begins with helping you create Android applications from scratch. The first module, Android Programming for Beginners, introduces you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. At the completion of this module, you'll be ready to start building your own custom applications in Android and Java. After getting familiar with the basic programming concepts, the second module, Asynchronous Android Programming, shows you how to make your applications more reliable. This will be achieved using high-level and advanced asynchronous techniques and concepts. Through this module, you will learn to construct scalable and performant applications to take advantage of multi-thread asynchronous techniques. With a good grasp on the basics, you move on the final module, Mastering Android Game Development. This progressive module will help you learn to use animations and particle systems to provide a rich experience. By the end of the course, you will create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK. Style and approach The comprehensive course will run you through the basic concepts for newbies, move on to the UI design, teach you game development on Android, and finally make you proficient in application development on Android. Each of these aspects has been covered in individual modules to help you develop your skills after the completion of a module and get ready for the next.
Posted in Computers

Sieben Wochen, sieben Sprachen (Prags)

Author: Bruce A. Tate

Publisher: O'Reilly Germany

ISBN: 3897213230

Category: Computers

Page: 360

View: 7283

Mit diesen sieben Sprachen erkunden Sie die wichtigsten Programmiermodelle unserer Zeit. Lernen Sie die dynamische Typisierung kennen, die Ruby, Python und Perl so flexibel und verlockend macht. Lernen Sie das Prototyp-System verstehen, das das Herzstück von JavaScript bildet. Erfahren Sie, wie das Pattern Matching in Prolog die Entwicklung von Scala und Erlang beeinflusst hat. Entdecken Sie, wie sich die rein funktionale Programmierung in Haskell von der Lisp-Sprachfamilie, inklusive Clojure, unterscheidet. Erkunden Sie die parallelen Techniken, die das Rückgrat der nächsten Generation von Internet-Anwendungen bilden werden. Finden Sie heraus, wie man Erlangs "Lass es abstürzen"-Philosophie zum Aufbau fehlertoleranter Systeme nutzt. Lernen Sie das Aktor-Modell kennen, das das parallele Design bei Io und Scala bestimmt. Entdecken Sie, wie Clojure die Versionierung nutzt, um einige der schwierigsten Probleme der Nebenläufigkeit zu lösen. Hier finden Sie alles in einem Buch. Nutzen Sie die Konzepte einer Sprache, um kreative Lösungen in einer anderen Programmiersprache zu finden – oder entdecken Sie einfach eine Sprache, die Sie bisher nicht kannten. Man kann nie wissen – vielleicht wird sie sogar eines ihrer neuen Lieblingswerkzeuge.
Posted in Computers

Beginning C++ Game Programming

Author: John Horton

Publisher: Packt Publishing Ltd

ISBN: 1786467771

Category: Computers

Page: 520

View: 1047

Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.
Posted in Computers

Unity 2017 Mobile Game Development

Build, deploy, and monetize games for Android and iOS with Unity

Author: John P. Doran

Publisher: Packt Publishing Ltd

ISBN: 1787286770

Category: Computers

Page: 360

View: 1046

Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS About This Book One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Who This Book Is For If you are a game developer and want to build mobile games for iOS and Android, then this is the book for you. Previous knowledge of C# and Unity is helpful, but not required. What You Will Learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores In Detail Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. Style and approach This book takes a clear, step-by-step approach for Unity game developers to explore everything needed to develop mobile games with Unity.
Posted in Computers