Written to be read straight through as well as to be used as a technical reference, each chapter of this book focuses on an individual aspect of application performance and how it relates to the overall development and tune-up process. The reader will be introduced to the fundamentals of iOS performance bottlenecks and how poor application performance can and does affect a user's experience, adoption, and ultimately success This book is for iOS application developers who are interested in resolving application performance bottlenecks in both new and existing Xcode projects. Readers should be familiar with the basic concepts and principles of iOS development, Objective-C syntax, and use of Apple's Xcode development environment.
Author: Loyal Moses
Publisher: Packt Publishing Ltd
How can you make your iPad or iPhone app stand out in the highly competitive App Store? While many books simply explore the technical aspects of iPad and iPhone app design and development, App Savvy also focuses on the business, product, and marketing elements critical to pursuing, completing, and selling your app -- the ingredients for turning a great idea into a genuinely successful product. Whether you're a designer, developer, entrepreneur, or just someone with a unique idea, App Savvy explains every step in the process, with guidelines for planning a solid concept, engaging customers early and often, developing your app, and launching it with a bang. Author Ken Yarmosh details a proven process for developing successful apps, and presents numerous interviews with the App Store's most prominent publishers. Learn about the App Store and how Apple's mobile devices function Follow guidelines for vetting and researching app ideas Validate your ideas with customers -- and create an app they’ll be passionate about Assemble your development team, understand costs, and establish a workable process Build your marketing plan while you develop your application Test your working app extensively before submitting it to the App Store Assess your app's performance and keep potential buyers engaged and enthusiastic
Turning Ideas into iPad and iPhone Apps Customers Really Want
Author: Ken Yarmosh
Publisher: "O'Reilly Media, Inc."
This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications. This book will help you: Design user interface elements with Interface Builder and the UI Kit framework Create application controls, such as windows and navigation bars Build and manage layers and transformations using Core Graphics and Quartz Core Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox Handle network programming with the CFNetwork framework Use the Core Location framework to interact with the iPhone's GPS Add movie players to your application iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.
Building Applications for the AppStore
Author: Jonathan Zdziarski
Publisher: "O'Reilly Media, Inc."
Author: Neal Goldstein,Tony Bove
Publisher: John Wiley & Sons
Author: Neal Goldstein
Publisher: John Wiley & Sons
Now even the smallest hands can get in on all the hands-on fun of Hervé Tullet's bestselling Press Here. The longest-running picture book on the New York Times bestseller list, this interactive children's classic is now available as a sturdy, durable board book to share with a whole new generation of fans.
Board Book Edition
Author: Herve Tullet
Publisher: Chronicle Books
Category: Juvenile Fiction
"In her book Designing the iPhone User Experience, Suzanne Ginsburg takes a fresh look at cutting-edge, user-centered design from the perspective of designing mobile user experiences for the iPhone. Her book brings together everything you need to know to design great products for mobile contexts." —Pabini Gabriel-Petit, UX Strategy & Design Consultant and Publisher and Editor in Chief of UXmatters “It’s about time! Suzanne Ginsburg takes the best of User-Centered Design (UCD) principles and tweaks them with a dash of mobile and a lot of hints about what it means to implement the Apple Human Interface Guidelines for iPhone. Your idea for an iPhone app has much better chances of being accepted by iPhone owners (and by the iTunes watchdogs guarding entry to the App Store) if you follow even half of the suggestions in this book.” —Nancy Frishberg, Ph.D., User Experience Strategist and past Chair of BayCHI Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices -- lots of them. If your app is difficult to use or doesn’t meet their needs, finding another one is just a tap away. To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together. Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail: Know Thy User Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what’s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. The Design Lifecycle Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY's iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users -- you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. Attention to Detail Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization. Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.
A User-Centered Approach to Sketching and Prototyping iPhone Apps
Author: Suzanne Ginsburg
Publisher: Pearson Education
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. In iOS and macOS™ Performance Tuning, Marcel Weiher drills down to the code level to help you systematically optimize CPU, memory, I/O, graphics, and program responsiveness in any Objective-C, Cocoa, or CocoaTouch program. This up-to-date guide focuses entirely on performance optimization for macOS and iOS. Drawing on 25 years of experience optimizing Apple device software, Weiher identifies concrete performance problems that can be discovered empirically via measurement. Then, based on a deep understanding of fundamental principles, he presents specific techniques for solving them. Weiher presents insights you won’t find anywhere else, most of them applying to both macOS and iOS development. Throughout, he reveals common pitfalls and misconceptions about Apple device performance, explains the realities, and helps you reflect those realities in code that performs beautifully. Understand optimization principles, measurement, tools, pitfalls, and techniques Recognize when to carefully optimize, and when it isn’t worth your time Balance performance and encapsulation to create efficient object representations, communication, data access, and computation Avoid mistakes that slow down Objective-C programs and hinder later optimization Fix leaks and other problems with memory and resource management Address I/O issues associated with drives, networking, serialization, and SQLite Code graphics and UIs that don’t overwhelm limited iOS device resources Learn what all developers need to know about Swift performance
Cocoa, Cocoa Touch, Objective-C, and Swift
Author: Marcel Weiher
Publisher: Addison-Wesley Professional
Obsessed with the instant gratification of taking pictures with his iPhone, designer-photographer Dan Marcolina dedicated an entire year to a series of mobile image experiments. His amazing results and the post-processing steps on the iPhone to achieve them can be found in this gorgeous four-color photography guide. Part inspiration and part how-to, iPhone Obsessed is filled with eye-popping images and coverage of 47 of the best iPhone photo applications. Without ever leaving your iPhone, you learn to create artistic effects such as blurs and vignettes, high dynamic range, film looks, black and white, and more. Marcolina takes you through the construction of his images, explaining which apps he used and why. You’ll not only be inspired to create hang-on-the-wall art with your iPhone, but you’ll know exactly what apps to use and where to get them. iPhone Obsessed also interacts with your iPhone. In the introduction, the author explains how to scan one of the 75 custom Microsoft Reader Tags in the book using a free iPhone tag reader (http://gettag.mobi). These tags uncover another virtual layer of information, including four hours of bonus video tutorials, app developer Web sites, and links to the iTunes Store for app purchase along with inspirational image galleries to swipe through. He also includes several bonus textures that he created for you to download and use on your images. For Apple iPhone 3GS, iPhone 4G, and iPod touch 4 users, this guide will raise the standard of iPhone photography and show how the combination of picture choice and multiple app processing can turn an ordinary image into a work of art. Readers of IPhone Obsessed can also join the iPhone Obsessed flickr group to share their works of art as they go through the apps in the book: http://www.flickr.com/groups/iobsessed/ To coincide with the launch of iPhone Obsessed, Marcolina plans to release a tablet companion version for the iPad, featuring interactive demonstrations from the book and new app formulas. Learn more at http://www.marcolinaslate.com/iphoneobsessed/.
Photo editing experiments with Apps
Author: Dan Marcolina
Publisher: Pearson Education
Web Standards-based Apps for iPhone, iPad, and iPod touch
Author: Scott Preston
To the delight of his thriving fan base, YouTuber Alfie Deyes extends all the fun of the Pointless Blog to his third interactive activity book! Featuring never-before-seen content, fan contributions, the exclusive Pointless Book app, and more, Pointless Book #3 is the most engaging book in the series. For the first time in the Pointless series, fans were given an opportunity to directly contribute to the process by designing pages, writing pages, and helping to select the cover. Pointless Book #3 is fully illustrated and packed with a host of games, activities, and pranks. All the great content is accompanied by the Pointless Book app that chronicles Alfie completing the same challenges and includes never-before-seen content. You don’t miss this exciting and unique addition to the Pointless Book series!
Author: Alfie Deyes
Publisher: Simon and Schuster
Category: Literary Criticism
Author: Andy Ihnatko
Publisher: John Wiley & Sons
From his early days as a budding amateur vlogger, through to everyone's favorite YouTube superstar, Alfie Deyes' story is the stuff of dreams. With millions of followers across the world, his unique brand of nothingness has come to define a generation, while his YouTube channel continues to gain new followers on a daily basis. Now, for the very first time, Alfie talks about how it all began...From growing up on the sunny south coast of England, having fun with friends and thinking up pranks, dares, and silly activities throughout the long summer holidays in Brighton, through to recording his first ever vlog at the age of 15, The Scrapbook of My Life is the story of how a young, ambitious kid with a big character took the world by storm. But The Scrapbook of My Life isn't a typical autobiography. Join Alfie as he recalls his first childhood memories, his first day at school, his first ever job, and how he has moved from his hometown to the wide-eyed metropolis of London--and fill in your own pages alongside your favorite YouTube star! With alternate pages for readers to complete, including pages for sticking photographs, completing stats and facts, and collecting souvenirs, The Scrapbook of My Life is the ultimate journal for PointlessBlog fans, old and new!
Author: Alfie Deyes
Publisher: Running Press
Category: Juvenile Nonfiction
This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.
Author: Chris Apers,Daniel Paterson
Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight
Building Apps for macOS, iOS, and Beyond
Author: Jonathon Manning,Paris Buttfield-Addison,Tim Nugent
Publisher: "O'Reilly Media, Inc."
Describes the psyche of Macintosh fans and the subculture they have created.
Author: Leander Kahney
Publisher: No Starch Press