Head First Software Development

Author: Dan Pilone,Russ Miles

Publisher: "O'Reilly Media, Inc."

ISBN: 0596527357

Category: Computers

Page: 459

View: 9380

Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.
Posted in Computers

Head First PMP

A Learner's Companion to Passing the Project Management Professional Exam

Author: Jennifer Greene,Andrew Stellman

Publisher: O'Reilly Media

ISBN: 1492029610

Category: Computers

Page: 928

View: 8149

What will you learn from this book? Head First PMP teaches you the latest principles and certification objectives in The PMBOK® Guide in a unique and inspiring way. This updated fourth edition takes you beyond specific questions and answers with a unique visual format that helps you grasp the big picture of project management. By putting PMP concepts into context, you’ll be able to understand, remember, and apply them—not just on the exam, but on the job. No wonder so many people have used Head First PMP as their sole source for passing the PMP exam. This book will help you: Learn PMP’s underlying concepts to help you understand the PMBOK principles and pass the certification exam with flying colors Get 100% coverage of the latest principles and certification objectives in The PMBOK® Guide, Sixth Edition Make use of a thorough and effective preparation guide with hundreds of practice questions and exam strategies Explore the material through puzzles, games, problems, and exercises that make learning easy and entertaining Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First PMP uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Posted in Computers

Software Engineering

The Current Practice

Author: Vaclav Rajlich

Publisher: CRC Press

ISBN: 1466510358

Category: Computers

Page: 315

View: 2424

Software Engineering: The Current Practice teaches students basic software engineering skills and helps practitioners refresh their knowledge and explore recent developments in the field, including software changes and iterative processes of software development. After a historical overview and an introduction to software technology and models, the book discusses the software change and its phases, including concept location, impact analysis, refactoring, actualization, and verification. It then covers the most common iterative processes: agile, directed, and centralized processes. The text also journeys through the software life span from the initial development of software from scratch to the final stages that lead toward software closedown. For Professionals The book gives programmers and software managers a unified view of the contemporary practice of software engineering. It shows how various developments fit together and fit into the contemporary software engineering mosaic. The knowledge gained from the book allows practitioners to evaluate and improve the software engineering processes in their projects. For Instructors Instructors have several options for using this classroom-tested material. Designed to be run in conjunction with the lectures, ideas for student projects include open source programs that use Java or C++ and range in size from 50 to 500 thousand lines of code. These projects emphasize the role of developers in a classroom-tailored version of the directed iterative process (DIP). For Students Students gain a real understanding of software engineering processes through the lectures and projects. They acquire hands-on experience with software of the size and quality comparable to that of industrial software. As is the case in the industry, students work in teams but have individual assignments and accountability.
Posted in Computers

Head First Rails

A learner's companion to Ruby on Rails

Author: David Griffiths

Publisher: "O'Reilly Media, Inc."

ISBN: 1449371647

Category: Computers

Page: 464

View: 2610

Ready to transport your web applications into the Web 2.0 era? Head First Rails takes your programming -- and productivity -- to the max. You'll learn everything from the fundamentals of Rails scaffolding to building customized interactive web apps using Rails' rich set of tools and the MVC framework. By the time you're finished, you'll have learned more than just another web framework. You'll master database interactions, integration with Ajax and XML, rich content, and even dynamic graphing of your data -- all in a fraction of the time it takes to build the same apps with Java, PHP, ASP.NET, or Perl. You'll even get comfortable and familiar with Ruby, the language that underpins Rails. But you'll do it in the context of web programming, and not through boring exercises such as "Hello, World!" Your time is way too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Rails uses a visually rich format designed to take advantage of the way your brain really works.
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Head First Object-Oriented Analysis and Design

A Brain Friendly Guide to OOA&D

Author: Brett McLaughlin,Gary Pollice,David West

Publisher: "O'Reilly Media, Inc."

ISBN: 0596008678

Category: Computers

Page: 600

View: 1016

Provides information on analyzing, designing, and writing object-oriented software.
Posted in Computers

Head First Java

A Brain-Friendly Guide

Author: Kathy Sierra,Bert Bates

Publisher: "O'Reilly Media, Inc."

ISBN: 1449331440

Category: Computers

Page: 720

View: 6408

Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
Posted in Computers

Head First Programming

A learner's guide to programming using the Python language

Author: David Griffiths,Paul Barry

Publisher: "O'Reilly Media, Inc."

ISBN: 1449369812

Category: Computers

Page: 442

View: 2180

Looking for a reliable way to learn how to program on your own, without being overwhelmed by confusing concepts? Head First Programming introduces the core concepts of writing computer programs -- variables, decisions, loops, functions, and objects -- which apply regardless of the programming language. This book offers concrete examples and exercises in the dynamic and versatile Python language to demonstrate and reinforce these concepts. Learn the basic tools to start writing the programs that interest you, and get a better understanding of what software can (and cannot) do. When you're finished, you'll have the necessary foundation to learn any programming language or tackle any software project you choose. With a focus on programming concepts, this book teaches you how to: Understand the core features of all programming languages, including: variables, statements, decisions, loops, expressions, and operators Reuse code with functions Use library code to save time and effort Select the best data structure to manage complex data Write programs that talk to the Web Share your data with other programs Write programs that test themselves and help you avoid embarrassing coding errors We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Posted in Computers

Head First Physics

A learner's companion to mechanics and practical physics (AP Physics B - Advanced Placement)

Author: Heather Lang

Publisher: "O'Reilly Media, Inc."

ISBN: 1491949929

Category: Science

Page: 942

View: 2561

Wouldn't it be great if there were a physics book that showed you how things work instead of telling you how? Finally, with Head First Physics, there is. This comprehensive book takes the stress out of learning mechanics and practical physics by providing a fun and engaging experience, especially for students who "just don't get it." Head First Physics offers a format that's rich in visuals and full of activities, including pictures, illustrations, puzzles, stories, and quizzes -- a mixed-media style proven to stimulate learning and retention. One look will convince you: This isn't mere theory, this is physics brought to life through real-world scenarios, simple experiments, and hypothetical projects. Head First Physics is perfect for anyone who's intrigued by how things work in the natural world. You'll quickly discover that physics isn't a dry subject. It's all about the world we live in, encompassing everything from falling objects and speeding cars, to conservation of energy and gravity and weightlessness, and orbital behavior. This book: Helps you think like a physicist so you can understand why things really work the way they do Gives you relevant examples so you can fully grasp the principles before moving on to more complex concepts Designed to be used as a supplement study guide for the College Board's Advanced Placement Physics B Exam Introduces principles for the purpose of solving real-world problems, not memorization Teaches you how to measure, observe, calculate -- and yes -- how to do the math Covers scientific notation, SI units, vectors, motion, momentum conservation, Newton's Laws, energy conservation, weight and mass, gravitation and orbits, circular motion and simple harmonic motion, and much more If "Myth Busters" and other TV programs make you curious about our physical world -- or if you're a student forced to take a physics course -- now you can pursue the subject without the dread of boredom or the fear that it will be over your head. Head First Physics comes to rescue with an innovative, engaging, and inspirational way to learn physics!
Posted in Science

Head First Android Development

Author: Dawn Griffiths,David Griffiths

Publisher: "O'Reilly Media, Inc."

ISBN: 1449362168

Category: Computers

Page: 734

View: 5443

What will you learn from this book? If you have an idea for a killer Android app, this book will help you build your first working application in a jiffy. You’ll learn hands-on how to structure your app, design interfaces, create a database, make your app work on various smartphones and tablets, and much more. It’s like having an experienced Android developer sitting right next to you! All you need is some Java know-how to get started. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Android Development uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Posted in Computers

Head First Learn to Code

A Learner's Guide to Coding and Computational Thinking

Author: Eric Freeman

Publisher: "O'Reilly Media, Inc."

ISBN: 1491958839

Category: Computers

Page: 640

View: 3393

What will you learn from this book? It’s no secret the world around you is becoming more connected, more configurable, more programmable, more computational. You can remain a passive participant, or you can learn to code. With Head First Learn to Code you’ll learn how to think computationally and how to write code to make your computer, mobile device, or anything with a CPU do things for you. Using the Python programming language, you’ll learn step by step the core concepts of programming as well as many fundamental topics from computer science, such as data structures, storage, abstraction, recursion, and modularity. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.
Posted in Computers

Head First C#

Author: Andrew Stellman,Jennifer Greene

Publisher: "O'Reilly Media, Inc."

ISBN: 1449380344

Category: Computers

Page: 797

View: 6101

This book covers C♯ & .NET 4.0 and Visual Studio 2010, and teaches everything from inheritance to serialization.--[book cover].
Posted in Computers

Head First Design Patterns

A Brain-Friendly Guide

Author: Eric Freeman,Elisabeth Robson,Bert Bates,Kathy Sierra

Publisher: "O'Reilly Media, Inc."

ISBN: 1449331491

Category: Computers

Page: 694

View: 7913

What’s so special about design patterns? At any given moment, someone struggles with the same software design problems you have. And, chances are, someone else has already solved your problem. This edition of Head First Design Patterns—now updated for Java 8—shows you the tried-and-true, road-tested patterns used by developers to create functional, elegant, reusable, and flexible software. By the time you finish this book, you’ll be able to take advantage of the best design practices and experiences of those who have fought the beast of software design and triumphed. What’s so special about this book? We think your time is too valuable to spend struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Design Patterns uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.
Posted in Computers

Head First Web Design

Author: Ethan Watrall,Jeff Siarto

Publisher: "O'Reilly Media, Inc."

ISBN: 0596520301

Category: Computers

Page: 463

View: 3087

Whether you are building a personal blog or a corporate website, there is a lot more to web design than div's and CSS selectors, but what do you really need to know? With this book, you'll learn the secrets of designing effective, user-friendly sites, fro
Posted in Computers

Head First IPhone and IPad Development

A Learner's Guide to Creating Objective-C Applications for the IPhone and IPad

Author: Dan Pilone,Tracey Pilone

Publisher: "O'Reilly Media, Inc."

ISBN: 1491950099

Category: Computers

Page: 368

View: 7253

Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.
Posted in Computers

Software Development

An Open Source Approach

Author: Allen Tucker,Ralph Morelli,Chamindra de Silva

Publisher: CRC Press

ISBN: 1439884609

Category: Computers

Page: 400

View: 340

To understand the principles and practice of software development, there is no better motivator than participating in a software project with real-world value and a life beyond the academic arena. Software Development: An Open Source Approach immerses students directly into an agile free and open source software (FOSS) development process. It focuses on the methodologies and goals that drive the development of FOSS, combining principles with real-world skill building, such as debugging, refactoring, and writing. The text explains the software development process through an integration of FOSS principles, agile techniques, modern collaboration tools, community involvement, and teamwork. The authors highlight the value of collaboration as a fundamental paradigm for software development. They show how an effective development team can often create better quality software than an individual working in isolation. Written by experienced software developers and educators, this book enables students to gain a rich appreciation of the principles and practice of FOSS development. It also helps them become better writers, programmers, and software community members. Web Resource The book’s companion website provides a wealth of resources: Downloadable FOSS development projects, including design documents, use cases, and code bases A discussion forum for instructors and students to share their experiences and exchange ideas about particular issues raised by these projects Supporting materials for common FOSS development tasks, such as setting up a version control system, an IDE, a project code base, and a unit test suite Additional exercises that reflect a wide variety of software projects and other activities
Posted in Computers

UML 2.0 Pocket Reference

UML Syntax and Usage

Author: Dan Pilone

Publisher: "O'Reilly Media, Inc."

ISBN: 149194756X

Category: Computers

Page: 138

View: 4924

Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types: Class diagrams Component diagrams* Sequence diagrams* Communication diagrams* Timing diagrams* Interaction Overview diagrams* Package diagrams* Deployment diagrams* Use case diagrams Composite structure diagrams* Activity diagrams* Statechart diagrams* * New or expanded coverage in this edition Also new in this edition is coverage of UML's Object Constraint Language (OCL). Using OCL, you can specify more narrowly the functionality described in a given diagram by recording limits that are the result of business rules and other factors. The UML 2.0 Pocket Reference travels well to meetings and fits nicely into your laptop bag. It's near impossible to memorize all aspects of UML, and with this book along, you won't have to.
Posted in Computers

Head First Python

A Brain-Friendly Guide

Author: Paul Barry

Publisher: "O'Reilly Media, Inc."

ISBN: 1491919515

Category: Computers

Page: 624

View: 1741

Ever wished you could learn Python from a book? Head First Python is a complete learning experience for Python that helps you learn the language through a unique method that goes beyond syntax and how-to manuals, helping you understand how to be a great Python programmer. You'll quickly learn the language's fundamentals, then move onto persistence, exception handling, web development, SQLite, data wrangling, and Google App Engine. You'll also learn how to write mobile apps for Android, all thanks to the power that Python gives you. We think your time is too valuable to waste struggling with new.
Posted in Computers

Head First SQL

Your Brain on SQL -- A Learner's Guide

Author: Lynn Beighley

Publisher: "O'Reilly Media, Inc."

ISBN: 0596526849

Category: Computers

Page: 571

View: 1943

Presents an instructional guide to SQL which uses humor and simple images to cover such topics as the structure of relational databases, simple and complex queries, creating multiple tables, and protecting important table data.
Posted in Computers

Head First JavaScript Programming

A Brain-Friendly Guide

Author: Eric T. Freeman,Elisabeth Robson

Publisher: "O'Reilly Media, Inc."

ISBN: 1449340113

Category: Computers

Page: 704

View: 9232

What will you learn from this book? This brain-friendly guide teaches you everything from JavaScript language fundamentals to advanced topics, including objects, functions, and the browser’s document object model. You won’t just be reading—you’ll be playing games, solving puzzles, pondering mysteries, and interacting with JavaScript in ways you never imagined. And you’ll write real code, lots of it, so you can start building your own web applications. Prepare to open your mind as you learn (and nail) key topics including: The inner details of JavaScript How JavaScript works with the browser The secrets of JavaScript types Using arrays The power of functions How to work with objects Making use of prototypes Understanding closures Writing and testing applications What’s so special about this book? We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First JavaScript Programming uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. This book replaces Head First JavaScript, which is now out of print.
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Head First HTML and CSS

A Learner's Guide to Creating Standards-Based Web Pages

Author: Elisabeth Robson,Eric Freeman

Publisher: "O'Reilly Media, Inc."

ISBN: 1449324495

Category: Computers

Page: 768

View: 2082

Tired of reading HTML books that only make sense after you're an expert? Then it's about time you picked up Head First HTML and really learned HTML. You want to learn HTML so you can finally create those web pages you've always wanted, so you can communicate more effectively with friends, family, fans, and fanatic customers. You also want to do it right so you can actually maintain and expand your web pages over time so they work in all browsers and mobile devices. Oh, and if you've never heard of CSS, that's okay--we won't tell anyone you're still partying like it's 1999--but if you're going to create web pages in the 21st century then you'll want to know and understand CSS. Learn the real secrets of creating web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With Head First HTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML and CSS into your brain in a way that sticks. So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin.
Posted in Computers