Getting Started with Arduino

Author: Massimo Banzi

Publisher: "O'Reilly Media, Inc."

ISBN: 1449309879

Category: Computers

Page: 118

View: 6203

Presents an introduction to the open-source electronics prototyping platform.
Posted in Computers

Programming Arduino Getting Started with Sketches

Author: Simon Monk

Publisher: McGraw Hill Professional

ISBN: 0071784233

Category: Technology & Engineering

Page: 176

View: 8248

Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Posted in Technology & Engineering

Getting Started with Sensors

Measure the World with Electronics, Arduino, and Raspberry Pi

Author: Kimmo Karvinen,Tero Karvinen

Publisher: Maker Media, Inc.

ISBN: 1449367046

Category: Computers

Page: 140

View: 7323

To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects. But if you incorporate Arduino or Raspberry Pi into your project, you can build much more sophisticated projects that can react in interesting ways and even connect to the Internet. This book starts by teaching you the basic electronic circuits to read and react to a sensor. It then goes on to show how to use Arduino to develop sensor systems, and wraps up by teaching you how to build sensor projects with the Linux-powered Raspberry Pi.
Posted in Computers

Getting Started with Arduino and Python

Author: Agus Kurniawan

Publisher: PE Press

ISBN: N.A

Category: Computers

Page: N.A

View: 4245

Finding the power of Python for Arduino programming. This book helps you to explore several Python libraries to access Arduino boards. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Python 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8/8.1 2.1.2 Simple Testing 2.2 Arduino and Python 2.3 Testing Serial Port using Python 2.4 Testing for Arduino and Python 3. Exploring Python Libraries for Arduino 3.1 Python Arduino Prototyping API v2 3.2 Python Firmata 3.3 pyFirmata 4. Analog Sensor 4.1 Sensor Devices 4.2 Reading Sensor 4.3 Running Program 5. RGB LED 5.1 RGB LED 5.1.1 Arduino Analog output (PWM) 5.1.2 Controlling RGB LED Color 5.2 Arduino Implementation 5.3 Python Implementation
Posted in Computers

Programming the Intel Galileo: Getting Started with the Arduino -Compatible Development Board

Author: Christopher Rush

Publisher: McGraw Hill Professional

ISBN: 1259644804

Category: Technology & Engineering

Page: 208

View: 5048

Write powerful programs for your Intel® Galileo—no experience required! This hands-on guide offers a step-by-step introduction to programming the Intel® Galileo using ArduinoTM software. Written by an experienced electronics hobbyist, Programming the Intel® Galileo: Getting Started with the ArduinoTM-Compatible Development Board shows how to set up your board, configure the software, and quickly start writing sketches. You will discover how to work with the Galileo’s inputs and outputs, use libraries, interface with the Web, and control external hardware. From there, you will learn to engineer and program your own useful and fun Galileo gadgets. • Explore the features and capabilities of the Intel® Galileo • Power up your board and install the Arduino IDE • Learn C programming basics and start writing sketches • Control LEDs, LCD, and servo motors • Process input from temperature and light sensors • Connect to the Internet through Ethernet and WiFi • Share sensor readings and other data via the cloud • Go further and design, build, and test your own projects
Posted in Technology & Engineering

Arduino

101 Beginners Guide: How to Get Started with Your Arduino (Tips, Tricks, Projects and More!)

Author: Erik Savasgard

Publisher: CreateSpace

ISBN: 9781516964628

Category:

Page: 38

View: 6434

Amazon #1 Best Seller in Microcomputers and Technology - Download it Now! Want to learn how to C language from Adruino? Do you want to be an absolute expert in Arduino and dominate your competiton? This book contains proven steps and strategies on how to use Arduino in your tech projects.Arduino became a popular solution that extends computing and robotics to individuals outside technology field. Hobbyists can do these projects at home while gaining all the advantages this product offers.This book will teach you all about Arduino and the working components behind its functions. As a beginner, this book teaches you of the concepts, important Arduino parts, basic coding fundamentals and many more.Towards the end of the book, you'll find several tips and tricks, as well as beginner-level project ideas that will help you master Arduino! What you'll learn What Arduino is used for Getting started with Arduino Different Arduino Models How to use Arduino for different projects Hardware and software with Arduino Troubleshooting with Arduino Tips, Tricks, and Projects How to become the best with Arduino Benefits of learning Arduino Save hours of time Become an expert in Arduino and coding Have a highly valued skill in the workforce You Don't Need an Experience or A Degree in Computer Science Scroll up, and Click Buy now with 1-Click to Grab a Copy Today!!Available on PC, MAC, Tablets, Phones, and Kindle
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Getting Started with RFID

Identify Objects in the Physical World with Arduino

Author: Tom Igoe

Publisher: "O'Reilly Media, Inc."

ISBN: 1449324142

Category: Computers

Page: 44

View: 2814

If you want to experiment with radio frequency identification (RFID), this book is the perfect place to start. All you need is some experience with Arduino and Processing, the ability to connect basic circuits on a breadboard with jumper wire—and you’re good to go. You’ll be guided through three hands-on projects that let you experience RFID in action. RFID is used in various applications, such as identifying store items or accessing a toll road with an EZPass system. After you build each of the book’s projects in succession, you’ll have the knowledge to pursue RFID applications of your own. Use Processing to get a sense of how RFID readers behave Connect Arduino to an RFID reader and discover how to use RFID tags as keys Automate your office or home, using RFID to turn on systems when you’re present, and turn them off when you leave Get a complete list of materials you need, along with code samples and helpful illustrations Tackle each project with easy-to-follow explanations of how the code works
Posted in Computers

Getting Started with Arduino and Java

Author: Agus Kurniawan

Publisher: PE Press

ISBN: N.A

Category: Computers

Page: N.A

View: 9688

This book was written to help anyone want to get started with Arduino and Java using serial port. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Java 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8 2.1.2 Simple Testing 2.2 Arduino and Java 2.2.1 RXTX for 64-bit Platform 2.2.2 How to Use 2.3 Testing for Arduino and Java 3. Sensor Java 3.1 Sensor Devices 3.2 Reading Sensor 3.3 Publishing Sensor Data 4. LED Controller 4.1 LED Controller Device 4.2 Arduino Implementation 4.3 Controlling Device from Java 5. Button and Switch 5.1 Getting Data from Button and Switch 5.2 Arduino Implementation 5.3 Executing Command to Java
Posted in Computers

Getting Started with Arduino and Ruby

Author: Agus Kurniawan

Publisher: PE Press

ISBN: N.A

Category: Computers

Page: N.A

View: 9929

Arduino can be access using any programming language. This book provides guideline how to work with Arduino and Ruby. It describes basic programming to access Arduino and illustrates to work with several scenario Arduino and electronic devices. *TOC* 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Ruby 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8/8.1 2.1.2 Simple Testing 2.2 Arduino and Ruby 2.3 Testing Serial Port using Ruby 2.4 Testing for Arduino and Ruby 3. Exploring Ruby Arduino Firmata 3.1 Arduino Firmata 4. Button 4.1 Getting Data from Button 4.2 Ruby Implementation 4.3 Testing 5. Analog Sensor 5.1 Sensor Devices 5.2 Reading Sensor 5.3 Running Program 6. RGB LED 6.1 RGB LED 6.1.1 Arduino Analog output (PWM) 6.1.2 Controlling RGB LED Color 6.2 Arduino Implementation 6.3 Ruby Implementation 7. Servo Motor 7.1 Servo Motor 7.2 Hardware Implementation 7.3 Ruby Implementation
Posted in Computers

Getting Started with Arduino and Go

Author: Agus Kurniawan

Publisher: PE Press

ISBN: N.A

Category: Computers

Page: N.A

View: 9400

Arduino is an open-source platform used for building electronics projects. This book helps you how to get started with Arduino and Go. Several illustration samples are provided to accelerate your learning. The following is highlight topics in this book: * Preparing Development Environment * Hello World: Arduino and Go * Exploring Go Packages for Arduino * Analog Sensor * Working with PWM: RGB LED
Posted in Computers

The New Shop Class

Getting Started with 3D Printing, Arduino, and Wearable Tech

Author: Joan Horvath,Richard Cameron,Doug Adrianson

Publisher: Apress

ISBN: 1484209044

Category: Computers

Page: 260

View: 5382

The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career. Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker
Posted in Computers

Arduino For Dummies

Author: John Nussey

Publisher: John Wiley & Sons

ISBN: 1118446437

Category: Computers

Page: 456

View: 8619

The quick, easy way to leap into the fascinating world of physical computing This is no ordinary circuit board. Arduino allows anyone, whether you're an artist, designer, programmer or hobbyist, to learn about and play with electronics. Through this book you learn how to build a variety of circuits that can sense or control things in the real world. Maybe you'll prototype your own product or create a piece of interactive artwork? This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! If you're ready to bring your ideas into the real world or are curious about the possibilities, this book is for you. ? Learn by doing ? start building circuits and programming your Arduino with a few easy to follow examples - right away! ? Easy does it ? work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own ? Solder on! ? Only ever used a breadboard in the kitchen? Don't know your soldering iron from a curling iron? No problem, you'll be prototyping in no time ? Kitted out ? discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter! ? Become an Arduino savant ? learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level. ? Get social ? teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.
Posted in Computers

Getting Started with Arduino Wiring for Windows 10 IoT Core

Author: Agus Kurniawan

Publisher: PE Press

ISBN: N.A

Category:

Page: N.A

View: 9402

If you have experiences in Arduino development using Sketch program, your Sketch program can run on Raspberry Pi 2 with Windows 10 IoT Core. This book helps you get started with Arduino Wiring development using Visual Studio 2015. The following is highlight topics in this book: * Setting Up Development Environment * Digital I/O * Serial Communication * Analog I/O * Working with I2C/TWI Protocol * Working with SPI Protocol
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Make: Electronics

Learning Through Discovery

Author: Charles Platt

Publisher: N.A

ISBN: 9781680450262

Category: Science

Page: 352

View: 8264

"A hands-on primer for the new electronics enthusiast"--Cover.
Posted in Science

Beginning C for Arduino, Second Edition

Learn C Programming for the Arduino

Author: Jack Purdum

Publisher: Apress

ISBN: 1484209400

Category: Computers

Page: 388

View: 1018

Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino, Second Edition will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own libraries, including an introduction to object-oriented programming During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.
Posted in Computers

Getting Started with Raspberry Pi

Author: Matt Richardson,Shawn Wallace

Publisher: "O'Reilly Media, Inc."

ISBN: 1449344240

Category: Computers

Page: 176

View: 616

What can you do with the Raspberry Pi, a $35 computer the size of a credit card? All sorts of things! If you’re learning how to program, or looking to build new electronic projects, this hands-on guide will show you just how valuable this flexible little platform can be. This book takes you step-by-step through many fun and educational possibilities. Take advantage of several preloaded programming languages. Use the Raspberry Pi with Arduino. Create Internet-connected projects. Play with multimedia. With Raspberry Pi, you can do all of this and more. Get acquainted with hardware features on the Pi’s board Learn enough Linux to move around the operating system Pick up the basics of Python and Scratch—and start programming Draw graphics, play sounds, and handle mouse events with the Pygame framework Use the Pi’s input and output pins to do some hardware hacking Discover how Arduino and the Raspberry Pi complement each other Integrate USB webcams and other peripherals into your projects Create your own Pi-based web server with Python
Posted in Computers

Arduino Cookbook

Author: Michael Margolis

Publisher: "O'Reilly Media, Inc."

ISBN: 1449313876

Category: Computers

Page: 699

View: 8997

Presents an introduction to the open-source electronics prototyping platform.
Posted in Computers

Arduino Workshop

A Hands-on Introduction with 65 Projects

Author: John Boxall

Publisher: No Starch Press

ISBN: 1593274483

Category: Technology & Engineering

Page: 392

View: 9007

Describes the Arduino system, components, and concepts and offers instructions for sixty-five projects, including a digital thermometer, a GPS logger, a keyboard-controlled lock, and a binary quiz game.
Posted in Technology & Engineering