Game Development Essentials: Game Interface Design

Author: Kevin Saunders,Jeannie Novak

Publisher: Cengage Learning

ISBN: 1285401379

Category: Design

Page: 320

View: 3027

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of real world design examples, coverage of interface design for mobile and motion-sensing devices, multiplayer games, and much more. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating winning, interactive interfaces and user experiences. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Posted in Design

Game Development Essentials: Game QA & Testing

Author: Luis Levy,Jeannie Novak

Publisher: Cengage Learning

ISBN: 1435439473

Category: Art

Page: 320

View: 796

GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA, dedicated gamers can learn what it takes to become a professional, well-paid QA or production testers entering the game industry from the front door. The authors envision a future where game testers are recognized as well-trained, elite professionals that play a crucial role in game development. GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is a comprehensive guide to the mysterious game testing profession. Through first-hand experience and deep research, the authors shed light on the history of testing, basic and advanced techniques, job-hunting, and moving up in the ladder of game development. GAME DEVELOPMENT ESSENTIALS: GAME TESTING & QA is the first book of its kind, preparing would-be testers for an exciting career in the game industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Posted in Art

Game Development Essentials: An Introduction

Author: Jeannie Novak

Publisher: Cengage Learning

ISBN: 1111307652

Category: Design

Page: 510

View: 7932

GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Posted in Design

Game Development Essentials: Mobile Game Development

Author: Kimberly Unger,Jeannie Novak

Publisher: Cengage Learning

ISBN: 1418052655

Category: Art

Page: 288

View: 3859

Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks students through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed studios; students learn the entire development process from initial concept to game design. Utilizing real-life examples, interviews and advice from developers already well established in the mobile industry, MOBILE GAME DEVELOPMENT serves as the ’how to’ guide for students looking to break into the mobile game development industry. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Posted in Art

Writing Interactive Music for Video Games

A Composer's Guide

Author: Michael Sweet

Publisher: Addison-Wesley Professional

ISBN: 0133563510

Category: Computers

Page: 512

View: 3069

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Posted in Computers

Game Development Essentials: Game Simulation Development

Author: William Muehl,Jeannie Novak

Publisher: Cengage Learning

ISBN: 1418064394

Category: Art

Page: 288

View: 5095

For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and training. As an increasing number of Fortune 500 companies, as well as educational and governmental heavyweights take notice of the potential usefulness of game simulations for training, the demand for developers who can skillfully integrate educational tasks with gaming features is increasing dramatically. Game Simulation Development provides an in-depth look at how games are using a variety of different simulations to incorporate educational and training-based elements. By investigating a wide range of successful games, the book offers critical knowledge regarding why certain game simulations are effective in each genre. It also explores the ways expert developers consider how players respond to visual, aural, and tactile feedback to make the simulation as convincing and immersive as possible. Additional coverage includes intrinsic and extrinsic knowledge, constructivist theory, social interaction and lateral learning, and how these principles apply to game simulation development, providing a well-rounded resource for aspiring game developers. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Posted in Art

Die Kunst des Game Designs

Bessere Games konzipieren und entwickeln

Author: Jesse Schell

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958452841

Category: Computers

Page: 680

View: 1250

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können
Posted in Computers

The Game Audio Tutorial

A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

Author: Richard Stevens,Dave Raybould

Publisher: Taylor & Francis

ISBN: 1136127011

Category: Art

Page: 445

View: 9215

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)
Posted in Art

Unity Game Development Essentials

Author: Will Goldstone

Publisher: Packt Publishing Ltd

ISBN: 9781847198198

Category: Computers

Page: 298

View: 3875

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Posted in Computers

Unity 3.x Game Development Essentials

Author: Will Goldstone

Publisher: Packt Publishing Ltd

ISBN: 1849691452

Category: Computers

Page: 488

View: 9422

This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
Posted in Computers

Game Development. Essentials

Author: CTI Reviews

Publisher: Cram101 Textbook Reviews

ISBN: 1467281409

Category: Education

Page: 26

View: 8933

Facts101 is your complete guide to Game Development. Essentials. In this book, you will learn topics such as as those in your book plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.
Posted in Education

jQuery Game Development Essentials

Author: Selim Arsever

Publisher: Packt Publishing Ltd

ISBN: 1849695075

Category: Computers

Page: 244

View: 8663

Written as a concise yet practical guide with an explicit focus on utilizing jQuery for game development, you'll learn how to create stunning games that look great without the hassle of learning about a complex game engine in the process.Knowledge of JavaScript and jQuery as well as basic experience with frontend development is all you need to start making games in a matter of hours with this essential guide. Whilst also suitable for those who simply want to start making games with jQuery, it's specifically targeted at web developers that want to experiment with and utilize their existing skills.
Posted in Computers

Design Patterns für die Spieleprogrammierung

Author: Robert Nystrom

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845092X

Category: Computer games

Page: 400

View: 1021

- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.
Posted in Computer games

The Complete Guide to Game Audio

For Composers, Musicians, Sound Designers, Game Developers

Author: Aaron Marks

Publisher: Taylor & Francis

ISBN: 1136059253

Category: Performing Arts

Page: 456

View: 8049

Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.
Posted in Performing Arts

Game Development Essentials

Online Game Development

Author: Rick Hall,Jeannie Novak

Publisher: Delmar Pub

ISBN: N.A

Category: Games

Page: 271

View: 357

With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.
Posted in Games

The Essential Guide to Game Audio

The Theory and Practice of Sound for Games

Author: Steve Horowitz,Scott R. Looney

Publisher: CRC Press

ISBN: 1134595379

Category: Computers

Page: 240

View: 4153

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Posted in Computers

Die weltweite Ungleichheit

Der World Inequality Report 2018

Author: Facundo Alvaredo,Lucas Chancel,Thomas Piketty,Emmanuel Saez,Gabriel Zucman

Publisher: C.H.Beck

ISBN: 3406723861

Category: Business & Economics

Page: 456

View: 3483

Mit seinem Weltbestseller «Das Kapital im 21. Jahrhundert» hat Thomas Piketty eine heftige Kontroverse über die wachsende Ungleichheit in den westlichen Gesellschaften und deren Ursachen ausgelöst. Nun folgt der «World Inequality Report» – der gründlichste und aktuellste Bericht zur Lage der weltweiten Ungleichheit. Ein junges Team von Ökonomen, zu dem auch Piketty gehört, legt darin Fakten und Analysen vor, die ganz klar zeigen: Fast überall auf der Welt nimmt die Ungleichheit dramatisch zu. 1980 verdienten in den USA die unteren 50 Prozent der Lohnskala 21 Prozent des gesamten nationalen Einkommens, während das oberste 1 Prozent 11 Prozent des gesamten Einkommens mit nach Hause nahm. Doch dieser gewaltige Spagat hat sich heute sogar noch umgekehrt: Während die untersten 50 Prozent nur noch 13 Prozent des Einkommens nach Hause bringen, sichert sich das oberste 1 Prozent mehr als 20 Prozent des gesamten Einkommens. Diesen Trend zunehmender ökonomischer Ungleichheit gibt es nicht nur in den USA, sondern nahezu überall auf der Welt. Er wirkt wie eine bedrohliche kapitalistische Urgewalt, gegen die sich im Zeitalter von Globalisierung und Beschleunigung nichts ausrichten lässt. Der «World Inequality Report» zeigt, dass dies nicht stimmt. Wir können und müssen etwas gegen diesen Trend unternehmen – und eine starke Demokratie mit klaren Spielregeln für die Marktwirtschaft kann dies bewirken.
Posted in Business & Economics

Cocos2d-x Game Development Essentials

Author: Frahaan Hussain,Arutosh Gurung,Gareth Jones

Publisher: Packt Publishing Ltd

ISBN: 1783987871

Category: Computers

Page: 136

View: 9118

This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.
Posted in Computers

Python kinderleicht!

Einfach programmieren lernen – nicht nur für Kids

Author: Jason Briggs

Publisher: dpunkt.verlag

ISBN: 3864919053

Category: Computers

Page: 326

View: 1398

Python ist eine leistungsfähige, moderne Programmiersprache. Sie ist einfach zu erlernen und macht Spaß in der Anwendung – mit diesem Buch umso mehr! »Python kinderleicht" macht die Sprache lebendig und zeigt Dir (und Deinen Eltern) die Welt der Programmierung. Jason R. Briggs führt Dich Schritt für Schritt durch die Grundlagen von Python. Du experimentierst mit einzigartigen (und oft urkomischen) Beispielprogrammen, bei denen es um gefräßige Monster, Geheimagenten oder diebische Raben geht. Neue Begriffe werden erklärt, der Programmcode ist farbig dargestellt, strukturiert und mit Erklärungen versehen. Witzige Abbildungen erhöhen den Lernspaß. Jedes Kapitel endet mit Programmier-Rätseln, an denen Du das Gelernte üben und Dein Verständnis vertiefen kannst. Am Ende des Buches wirst Du zwei komplette Spiele programmiert haben: einen Klon des berühmten »Pong" und »Herr Strichmann rennt zum Ausgang" – ein Plattformspiel mit Sprüngen, Animation und vielem mehr. Indem Du Seite für Seite neue Programmierabenteuer bestehst, wirst Du immer mehr zum erfahrenen Python-Programmierer. - Du lernst grundlegende Datenstrukturen wie Listen, Tupel und Maps kennen. - Du erfährst, wie man mit Funktionen und Modulen den Programmcode organisieren und wiederverwenden kann. - Du wirst mit Kontrollstrukturen wie Schleifen und bedingten Anweisungen vertraut und lernst, mit Objekten und Methoden umzugehen. - Du zeichnest Formen mit dem Python-Modul Turtle und erstellst Spiele, Animationen und andere grafische Wunder mit tkinter. Und: »Python kinderleicht" macht auch für Erwachsene das Programmierenlernen zum Kinderspiel! Alle Programme findest Du auch zum Herunterladen auf der Website!
Posted in Computers