C Interfaces and Implementations

Techniques for Creating Reusable Software

Author: David R. Hanson

Publisher: Addison-Wesley

ISBN: 9780201498417

Category: Computers

Page: 519

View: 2589

C Interfaces and Implementations describes how to use interface-based design in the C programming language, and it illustrates this approach by describing 24 interfaces and their implementations in detail. The source code in the book is interleaved with its explanation in an order that best suits understanding the code.
Posted in Computers

A Retargetable C Compiler

Design and Implementation

Author: Christopher W. Fraser

Publisher: Addison-Wesley Professional

ISBN: 9780805316704

Category: Computers

Page: 564

View: 8522

Examining the implementation of lcc, a production-quality, research-oriented retargetable compiler, designed at AT&T Bell Laboratories for the ANSI C programming language, this book is designed for professionals who seek a detailed examination of a real-world compiler. A thorough and accurate picture of the lcc compiler is provided, and a line-by-line explanation of the code demonstrates how the compiler is built. The accompanying disk holds the full source code for the lcc compiler, the three back ends and the code-generator.
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C Unleashed

Author: Richard Heathfield,Lawrence Kirby

Publisher: Sams Publishing

ISBN: 9780672318962

Category: Computers

Page: 1344

View: 5903

C Unleashed is a very comprehensive book on the ANSI C programming language. The book promotes solid, portable programming using ANSI C, thus benefitting programmers on any platform, including mainframes. Covers the New Standard for C, known as C9X, and includes: Embedded systems, Simulation Processing, Threading and Multiprocessing, Digital Signal Processing, and Natural Language Processing.
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Implementation Patterns

Author: Kent Beck

Publisher: Pearson Education

ISBN: 9780132702553

Category: Computers

Page: 176

View: 5553

Software Expert Kent Beck Presents a Catalog of Patterns Infinitely Useful for Everyday Programming Great code doesn’t just function: it clearly and consistently communicates your intentions, allowing other programmers to understand your code, rely on it, and modify it with confidence. But great code doesn’t just happen. It is the outcome of hundreds of small but critical decisions programmers make every single day. Now, legendary software innovator Kent Beck—known worldwide for creating Extreme Programming and pioneering software patterns and test-driven development—focuses on these critical decisions, unearthing powerful “implementation patterns” for writing programs that are simpler, clearer, better organized, and more cost effective. Beck collects 77 patterns for handling everyday programming tasks and writing more readable code. This new collection of patterns addresses many aspects of development, including class, state, behavior, method, collections, frameworks, and more. He uses diagrams, stories, examples, and essays to engage the reader as he illuminates the patterns. You’ll find proven solutions for handling everything from naming variables to checking exceptions.
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Advanced C Struct Programming

Data Structure Design and Implementation in C

Author: John W. L. Ogilvie

Publisher: Wiley

ISBN: N.A

Category: Computers

Page: 432

View: 417

Now available for your professional programming use is this invaluable guide which presents a practical method for designing and implementing complex data structures in the C language. The method used consists of two parts: the plan and the framework. The framework offers you a structure for organizing knowledge about data structures, while the plan is an algorithm for using the framework's resources to design and implement data structures. Designed to be flexible and grow with you, this method also incorporates useful tricks, guidelines, and techniques gleaned from over seven years of programming experience. It picks up where others end and is not a cookbook of C networking code, graphics routines or any other particular application area. It will in fact be useful and work for a wide range of programs, including interpreters, word processors, string pattern matchers, simulators, window managers, games, and database editing libraries.
Posted in Computers

Secure Coding in C and C++

Author: Robert C. Seacord

Publisher: Addison-Wesley

ISBN: 0132981971

Category: Computers

Page: 600

View: 3790

Learn the Root Causes of Software Vulnerabilities and How to Avoid Them Commonly exploited software vulnerabilities are usually caused by avoidable software defects. Having analyzed tens of thousands of vulnerability reports since 1988, CERT has determined that a relatively small number of root causes account for most of the vulnerabilities. Secure Coding in C and C++, Second Edition, identifies and explains these root causes and shows the steps that can be taken to prevent exploitation. Moreover, this book encourages programmers to adopt security best practices and to develop a security mindset that can help protect software from tomorrow’s attacks, not just today’s. Drawing on the CERT’s reports and conclusions, Robert C. Seacord systematically identifies the program errors most likely to lead to security breaches, shows how they can be exploited, reviews the potential consequences, and presents secure alternatives. Coverage includes technical detail on how to Improve the overall security of any C or C++ application Thwart buffer overflows, stack-smashing, and return-oriented programming attacks that exploit insecure string manipulation logic Avoid vulnerabilities and security flaws resulting from the incorrect use of dynamic memory management functions Eliminate integer-related problems resulting from signed integer overflows, unsigned integer wrapping, and truncation errors Perform secure I/O, avoiding file system vulnerabilities Correctly use formatted output functions without introducing format-string vulnerabilities Avoid race conditions and other exploitable vulnerabilities while developing concurrent code The second edition features Updates for C11 and C++11 Significant revisions to chapters on strings, dynamic memory management, and integer security A new chapter on concurrency Access to the online secure coding course offered through Carnegie Mellon’s Open Learning Initiative (OLI) Secure Coding in C and C++, Second Edition, presents hundreds of examples of secure code, insecure code, and exploits, implemented for Windows and Linux. If you’re responsible for creating secure C or C++ software–or for keeping it safe–no other book offers you this much detailed, expert assistance.
Posted in Computers

Adaptive Web Services for Modular and Reusable Software Development: Tactics and Solutions

Tactics and Solutions

Author: Ortiz, Guadalupe

Publisher: IGI Global

ISBN: 1466620900

Category: Computers

Page: 415

View: 7257

Web services provide systems with great flexibility and easier maintenance which result in better ways to communicate and distribute applications. There are good procedures in place for the design, development, and management of Web services; however, there are areas in which Web service adaptation is required. To preserve the loosely coupled approach of Web services, service adaptations should be implemented appropriately. Adaptive Web Services for Modular and Reusable Software Development: Tactics and Solutions includes current research on the area of Web service adaptation while embarking upon the different aspects related to Web services. This collection provides an overview of existing solutions for service adaption in different development scopes as well as covers a wide variety of challenges which emerge. It aims to keep industry professionals as well as academic researchers up to date with the latest research results.
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Applied C++

Practical Techniques for Building Better Software

Author: Philip Romanik,Amy Muntz

Publisher: Addison-Wesley Professional

ISBN: 9780321108944

Category: Computers

Page: 330

View: 4224

* *Effective, practical tips for building fast, real, and robust C++ programs. *Solutions-based: Discusses ideal solutions versus practical solutions and the tradeoffs of various design decisions. *Concrete case study runs throughout the book and shows how to develop quality C++ software.
Posted in Computers

Large-scale C++ Software Design

Author: John Lakos

Publisher: Addison-Wesley Professional

ISBN: 9780201633627

Category: Computers

Page: 846

View: 4672

In designing large-scale C++ applications, you are entering a dimension barely skimmed by most C++ books, particularly considering experience with small programming projects does not scale up to larger projects. This book unites high-level design concepts with specific C++ programming details to reveal practical methods for planning and implementing high-quality large C++ systems. You will learn the importance of physical design in large systems, how to structure your software as an acyclic hierarchy of components, and techniques for reducing link-time and compile-time dependencies. Then the book turns to logical design issues--architecting a component, designing a function, and implementing an object--all in the context of a large-project environment.
Posted in Computers

C Programming FAQs

Frequently Asked Questions

Author: Steve Summit

Publisher: Addison-Wesley Professional

ISBN: N.A

Category: Computers

Page: 389

View: 3959

Written by the originator of the USENET C FAQ, this book addresses the real-world problems on C programming that are asked, again and again, on the "comp.lang.c" newsgroup. The book is aimed at C programmers who need quick, concise answers to the stubborn questions which invariably arise when programming in C. It provides accurate answers, insightful explanations, and extensive code examples.
Posted in Computers

C with Assembly Language

Author: Steven Holzner

Publisher: Prentice Hall Ptr

ISBN: N.A

Category: Computers

Page: 436

View: 4298

Teaches the use of C for file handling, graphics, and databases, and explains the techniques for interfacing C and assembly language
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Advanced Systems Design with Java, UML and MDA

Author: Kevin Lano

Publisher: Elsevier

ISBN: 9780080456911

Category: Computers

Page: 416

View: 4187

The Model Driven Architecture defines an approach where the specification of the functionality of a system can be separated from its implementation on a particular technology platform. The idea being that the architecture will be able to easily be adapted for different situations, whether they be legacy systems, different languages or yet to be invented platforms. MDA is therefore, a significant evolution of the object-oriented approach to system development. Advanced System Design with Java, UML and MDA describes the factors involved in designing and constructing large systems, illustrating the design process through a series of examples, including a Scrabble player, a jukebox using web streaming, a security system, and others. The book first considers the challenges of software design, before introducing the Unified Modelling Language and Object Constraint Language. The book then moves on to discuss systems design as a whole, covering internet systems design, web services, Flash, XML, XSLT, SOAP, Servlets, Javascript and JSP. In the final section of the book, the concepts and terminology of the Model Driven Architecture are discussed. To get the most from this book, readers will need introductory knowledge of software engineering, programming in Java and basic knowledge of HTML. * Examines issues raised by the Model-Driven Architecture approach to development * Uses easy to grasp case studies to illustrate complex concepts * Focused on the internet applications and technologies that are essential for students in the online age
Posted in Computers

Windows Game Programming For Dummies

Author: André LaMothe

Publisher: For Dummies

ISBN: 9780764516788

Category: Computers

Page: 450

View: 1738

The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated—and incredibly entertaining. The programs used to create them have improved also, to the point that you don’t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging—even if you’re a veteran C/C++ programmer and licensed technogeek. Challenging, sure…but also incredibly cool. Using DirectX—the latest and greatest technology for making games on PCs—Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game design The nuts and bolts of Windows programming How to work with DirectX—and play with DirectDraw How to make a real game, with an actual, step-by-step example How to market your mind-blowing new creation The ten biggest mistakes made by game programmers—and how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game—in an entertaining style that won’t send you retreating to the nearest joystick. André’s witty, he’s tons of fun, and before you know it he’ll have you up to speed on: Setting up your game programming workstation Getting into DirectDraw: animation techniques, bitmaps, color keying, and more Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay Getting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all that Game programming websites, downloads, 3D engines, usenet groups, and more!
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Refactoring

Improving the Design of Existing Code

Author: Martin Fowler,Kent Beck,John Brant,William Opdyke,Don Roberts

Publisher: Addison-Wesley

ISBN: 013306526X

Category: Computers

Page: 455

View: 3279

As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.
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Design Patterns: Elements of Reusable Object-Oriented Software

Author: Gamma

Publisher: Pearson Education India

ISBN: 9788131700075

Category:

Page: N.A

View: 839

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
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MSP430 Microcontroller Basics

Author: John H. Davies

Publisher: Elsevier

ISBN: 0080558550

Category: Technology & Engineering

Page: 688

View: 5193

The MSP430 microcontroller family offers ultra-low power mixed signal, 16-bit architecture that is perfect for wireless low-power industrial and portable medical applications. This book begins with an overview of embedded systems and microcontrollers followed by a comprehensive in-depth look at the MSP430. The coverage included a tour of the microcontroller's architecture and functionality along with a review of the development environment. Start using the MSP430 armed with a complete understanding of the microcontroller and what you need to get the microcontroller up and running! Details C and assembly language for the MSP430 Companion Web site contains a development kit Full coverage is given to the MSP430 instruction set, and sigma-delta analog-digital converters and timers
Posted in Technology & Engineering

Software Design for Engineers and Scientists

Author: John Allen Robinson

Publisher: Elsevier

ISBN: 9780080474403

Category: Computers

Page: 414

View: 9741

Software Design for Engineers and Scientists integrates three core areas of computing: . Software engineering - including both traditional methods and the insights of 'extreme programming' . Program design - including the analysis of data structures and algorithms . Practical object-oriented programming Without assuming prior knowledge of any particular programming language, and avoiding the need for students to learn from separate, specialised Computer Science texts, John Robinson takes the reader from small-scale programing to competence in large software projects, all within one volume. Copious examples and case studies are provided in C++. The book is especially suitable for undergraduates in the natural sciences and all branches of engineering who have some knowledge of computing basics, and now need to understand and apply software design to tasks like data analysis, simulation, signal processing or visualisation. John Robinson introduces both software theory and its application to problem solving using a range of design principles, applied to the creation of medium-sized systems, providing key methods and tools for designing reliable, efficient, maintainable programs. The case studies are presented within scientific contexts to illustrate all aspects of the design process, allowing students to relate theory to real-world applications. Core computing topics - usually found in separate specialised texts - presented to meet the specific requirements of science and engineering students Demonstrates good practice through applications, case studies and worked examples based in real-world contexts
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SDL '99

The Next Millennium

Author: R. Dssouli,G.V. Bochmann,Y. Lahav

Publisher: Elsevier

ISBN: 9780080540801

Category: Computers

Page: 489

View: 9774

This book represents the proceedings of the 9th SDL Forum which was held in Montreal, Quebec, Canada, during the week of June 21-25, 1999. The 9th SDL Forum presents papers on the past and future development of the MSC and SDL languages.The volume presents information on experience with the use of these languages in industrial development projects, on tools and techniques for using these languages in the software and hardware development process, and other aspects of these languages.
Posted in Computers