Rigging for Entertainment

Regulations and Practice

Author: Chris Higgs

Publisher: N.A

ISBN: 9781904031215

Category: Hoisting machinery

Page: 150

View: 2783

Posted in Hoisting machinery

Stop Staring

Facial Modeling and Animation Done Right

Author: Jason Osipa

Publisher: John Wiley & Sons

ISBN: 0470939613

Category: Computers

Page: 416

View: 4456

The de facto official source on facial animation—now updated! If you want to do character facial modeling and animation at the high levels achieved in today’s films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field Features the author’s valuable insights from his own extensive experience in the field Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation.
Posted in Computers

Entertainment Rigging for the 21st Century

Compilation of Work on Rigging Practices, Safety, and Related Topics

Author: Bill Sapsis

Publisher: CRC Press

ISBN: 1134462654

Category: Performing Arts

Page: 288

View: 3317

From the basics of physical forces and mathematical formulas to performer flying and stage automation, Entertainment Rigging for the 21st Century provides you with insider information into rigging systems and the skills you need to safely operate them. Over the past decade, the entertainment industry has witnessed major changes in rigging technology, as manually operated rigging has given way to motorized systems in both permanent and touring productions, and greater attention has been paid to standardizing safety practices. This book leads you through what is currently happening in the industry, why it’s happening, and how. Accessible for riggers and non-riggers alike, it contains details on the technology and methodology used to achieve the startling effects found in concerts and stage shows. With a foreword written by Monona Rossol, this text contains contributions from industry leaders including: Rocky Paulson Bill Gorlin Tray Allen Roy Bickel Keith Bohn Karen Butler Stuart Cox Bill Sapsis Dan Culhane Eddie Raymond Chris Higgs Carla Richters Joe McGeough Scott Fisher
Posted in Performing Arts

An Essential Introduction to Maya Character Rigging with DVD

Author: Cheryl Cabrera

Publisher: Taylor & Francis

ISBN: 1136140050

Category: Art

Page: 408

View: 5416

Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
Posted in Art

Drafting for the Theatre

Author: Dennis Dorn,Mark Shanda

Publisher: SIU Press

ISBN: 0809387735

Category: Performing Arts

Page: 372

View: 5055

In this newly revised second edition, veteran stage designers and technical directors Dennis Dorn and Mark Shanda introduce industry-standard drafting and designing practices with step-by-step discussions, illustrations, worksheets, and problems to help students develop and refine drafting and other related skills needed for entertainment set production work. By incorporating the foundational principles of both hand- and computer-drafting approaches throughout the entire book, the authors illustrate how to create clear and detailed drawings that advance the production process. Early chapters focus on the basics of geometric constructions, orthographic techniques, soft-line sketching applications, lettering, and dimensioning. Later chapters discuss real-life applications of production drawing and ancillary skills such as time and material estimation and shop-drawing nomenclature. Two chapters detail a series of design and shop drawings required to mount a specific design project, providing a guided path through both phases of the design/construction process. Most chapters conclude with one or more worksheets or problems that provide readers with an opportunity to test their understanding of the material presented. The authors' discussion of universal CAD principles throughout the manuscript provides a valuable foundation that can be used in any computer-based design, regardless of the software. Dorn and Shanda treat the computer as another drawing tool, like the pencil or T-square, but one that can help a knowledgeable drafter potentially increase personal productivity and accuracy when compared to traditional hand-drafting techniques. Drafting for the Theatre, second edition assembles in one book all the principal types of drawings, techniques, and conventional wisdom necessary for the production of scenic drafting, design, and shop drawings. It is richly illustrated with numerous production examples and is fully indexed to assist students and technicians in finding important information. It is structured to support a college-level course in drafting, but will also serve as a handy reference for the working theatre professional.
Posted in Performing Arts

Advanced Maya Texturing and Lighting

Author: Lee Lanier

Publisher: John Wiley & Sons

ISBN: 1118983548

Category: Computers

Page: 456

View: 9587

Level up your skills with powerful texturing and lighting techniques Advanced Maya Texturing and Lighting, Third Edition leads you through the latest advanced techniques for adding realistic detail to your models. This new edition is up-to-date with the latest Maya texturing, lighting, and rendering features, including an exploration of the Node Editor, new Maya utility nodes and expanded coverage of mental ray shaders, and render settings. The proven tutorials are culled from real-world experience and refined to give you the ultimate in practical skills. You'll learn workflow tips and tricks, the construction of custom shading networks, and the application of time-saving tools that bring your project from concept to reality. The companion website features several gigabytes of Maya scene files, texture bitmaps, and QuickTime movies that support the exercises in the book, giving you everything you need to advance your animation skillset. This book helps you take your rendering skills to the next level with the advanced tools and techniques that take animation from good to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texture mapping Work with node networks, raytracing, and global illumination Try new approaches to rendering using Maya Software and mental ray If you're ready to take a big step forward and fine-tune your style, Advanced Maya Texturing and Lighting, Third Edition is the practical, hands-on guide you need.
Posted in Computers

Blender 2.5 Character Animation Cookbook

50 Great Recipes for Giving Soul to Your Characters by Building High-quality Rigs and Understanding the Principles of Movement

Author: Virgilio Vasconcelos

Publisher: Packt Publishing Ltd

ISBN: 9781849513210

Category: Computers

Page: 289

View: 3636

Annotation Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
Posted in Computers

Set Lighting Technician's Handbook

Film Lighting Equipment, Practice, and Electrical Distribution

Author: Harry Box

Publisher: Taylor & Francis

ISBN: 1136046577

Category: Performing Arts

Page: 568

View: 7605

Comprehensive. Detailed. Practical. Set Lighting Technician's Handbook, Fourth Edition, is a friendly, hands-on manual covering the day-to-day practices, equipment, and tricks of the trade essential to anyone doing motion picture lighting, including the lamp operator, rigging crew, gaffer, best boy, or director of photography. This handbook offers a wealth of practical technical information, useful techniques, as well as aesthetic discussions. The Set Lighting Technician's Handbook focuses on what is important when working on-set: trouble-shooting, teamwork, set protocol, and safety. It describes tricks and techniques for operating a vast array of lighting equipment including LEDs, xenons, camera synchronous strobes, black lights, underwater units, lighting effects units, and many others. Since its first edition, this handy on-set reference continues to be widely adopted as a training and reference manual by union training programs as well as top university film production programs. New to the fourth edition: * Detailed information on LED technology and gear * Harmonized with union safety and training procedures * All the latest and greatest DMX gadgets, including remote control systems * Many new and useful lights and how to use them and troubleshoot them. * New additions to the arsenal of electrical distribution equipment that make our sets safer and easier to power. * More rigging tricks and techniques. * the same friendly, easy to read style that has made this book so popular.
Posted in Performing Arts

Stage Rigging Handbook, Third Edition

Author: Jay O. Glerum

Publisher: SIU Press

ISBN: 9780809327416

Category: Performing Arts

Page: 292

View: 9304

This fully indexed third edition remains the only book in any language that covers the design, operation, and maintenance of stage-rigging equipment.
Posted in Performing Arts

Basic Guide to System Safety

Author: Jeffrey W. Vincoli

Publisher: John Wiley & Sons

ISBN: 1118904869

Category: Technology & Engineering

Page: 256

View: 9348

This book provides guidance on including prevention through design concepts within an occupational safety and health management system. Through the application of these concepts, decisions pertaining to occupational hazards and risks can be incorporated into the process of design and redesign of work premises, tools, equipment, machinery, substances, and work processes including their construction, manufacture, use, maintenance, and ultimate disposal or reuse. These techniques provide guidance for a life-cycle assessment and design model that balances environmental and occupational safety and health goals over the life span of a facility, process, or product. The new edition is expanded to include primer information on the use of safety assurance techniques in design and construction.
Posted in Technology & Engineering

Tradigital Maya

A CG Animator's Guide to Applying the Classic Principles of Animation

Author: Lee Montgomery

Publisher: Taylor & Francis

ISBN: 0123852226

Category: Computers

Page: 539

View: 8664

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com. Trusted Maya authority, Lee Montgomery was key animator for Grand Theft Auto and Manhunt Video Game series. He is currently a senior level member of the Autodesk Media & Entertainment(M&E) Software support team, where he supports key customers in the film, video game and VFX markets using Maya, and is actively involved in Autodesk's community forums (AREA) as moderator and regularly contribute to internal training and user technical support content and feature PodCasts published through the Autodesk.com website. The "Tradigital" promise of offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know. Discover the tools, techniques and processes used in production by the best Maya animators and VFX artists today, as you explore the processes and techniques used to create award winning game and film animation. Companion web site offers: all of the Maya tutorial scene files as well as rendered sequences, and expanded tutorials.
Posted in Computers

The Event Safety Guide

A Guide to Health, Safety and Welfare at Music and Similar Events

Author: Great Britain. Health and Safety Executive

Publisher: Stationery Office/Tso

ISBN: 9780717624539

Category: Concerts

Page: 218

View: 9834

Aims to help those who organise music events so that the events run safely. Provides information needed by event organisers, their contractors and employees to help them satisfy the requirements of the Health and Safety at Work etc Act 1974 and associated regulations. It will also enable organisers to understand the needs of others concerned with events, such as the local authority and emergency services, with whom they will need to co-operate. Contains 33 chapters covering different types of venue, site provisions and facilities needed, management issues, relevant legislation.
Posted in Concerts

Inspired 3D Character Setup

Author: Michael Ford,Alan Lehman

Publisher: Course Technology

ISBN: 9781931841511

Category: Computers

Page: 268

View: 1403

The authors introduce and explore the concepts and theories of creating and maintaining efficient skeletal control systems for 3D characters with tips, solutions, and explanations.
Posted in Computers

Learning Blender

A Hands-On Guide to Creating 3D Animated Characters

Author: Oliver Villar

Publisher: Addison-Wesley Professional

ISBN: 0134665155

Category: Computers

Page: 368

View: 3261

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Posted in Computers

Electricity for the Entertainment Electrician & Technician

Author: Richard Cadena

Publisher: CRC Press

ISBN: 1134698763

Category: Performing Arts

Page: 272

View: 7620

The application of electricity for the theatre or a concert stage is not the same as for a residence or commercial building. Electricity for the Entertainment Electrician & Technician provides you with the fundamentals of theory of electricity as well as the latest guidelines and tips for how to stay safe, current and meet the needs of the entertainment industry. Written by an ETCP (Entertainment Technician Certification Program) trainer this reference supports practicing technicians and provides new technicians the assistance needed for a successful career in the entertainment industry. * The only reference on electricity for the entertainment industry professional! * Written by an ETCP (Entertainment Technician Certification Program) trainer and seasoned professional * Free additional practice problems and animations at www.electricityentertainmenttech.com
Posted in Performing Arts

Digital Creature Rigging

The Art and Science of CG Creature Setup in 3ds Max

Author: Stewart Jones

Publisher: Taylor & Francis

ISBN: 0240823796

Category: Art

Page: 413

View: 6063

Get an inside look at the creation of production-ready creature rigs for film, TV and video games. Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV, games - one rig for all. You will move step by step from idea, to concept, and finally to completion through a proven production-pipeline. "Digital Creature Rigging" gives you the practical, hands-on approaches to rigging you need, with a theoretical look at 12 rigging principles, and plenty of tips, tricks and techniques to get you up and running quickly. This is the definitive guide to creating believe production-ready creature rigs with 3ds Max. The companion web site has all scene files, scripts, tutorials from the book. Production-ready techniques for creating believable digital creature rigging in 3ds Max. Includes tips and tricks for both film and game rigging, with the possibilities of sharing these assets. Creatures, not characters. Learn to rig an imaginative fictional creature, something that has never been seen before. Companion web site includes all scene files, scripts, tutorials from the book.
Posted in Art

Concert Sound and Lighting Systems

Author: John Vasey

Publisher: Taylor & Francis

ISBN: 113608181X

Category: Performing Arts

Page: 216

View: 5551

Concert Sound and Lighting Systems provides comprehensive coverage of equipment and setup procedures for touring concert systems. The new edition will cover the new equipment now available and discuss other venues where the skills and technology are being used. This new edition incorporates the continuing developments in concert sound and lighting systems maintaining the premise that the reader has had no previous experience. The practical how-to illustrations teach the reader about the equipment, and this thoroughly updated edition will include new equipment such as radio microphones, in-ear monitoring, digital audio products and digital lighting products. The author also discusses new venues outside the traditional concert touring environment and applies the skills and technology to such diverse events as product launches, theatrical arena spectaculars and outdoor stadium productions. In addition to an introductory section on touring concerts, there are sections on sound systems and lighting systems and an explanation of how all the parts fit together to create a professional, safe, efficient show.
Posted in Performing Arts