A Concise Introduction to Engineering Graphics (4th Edition) with Workbook a

Author: Timothy J. Sexton

Publisher: SDC Publications

ISBN: 158503584X

Category: Computers

Page: 136

View: 2345

A Concise Introduction to Engineering Graphics gives students a basic understanding of how to create and read engineering drawings. This book consists of thirteen chapters that cover the basics of engineering graphics. This book also comes bundled with a CD containing a digital version of Technical Graphics, a detailed 522 page introduction to engineering graphics. A Concise Introduction to Engineering Graphics is 222 pages in length and includes 40 exercise sheets. The exercise sheets both challenge the students and allow them to practice the topics covered in the text. Instructors have the choice of two different versions of this book. The text from the chapters are the same, however, the exercise sheets are different in each version. Instructors can switch which version of the book they use to discourage students from sharing old assignments. The third edition of this book, containing the text without the exercise sheets or digital book, is also still available.
Posted in Computers

A Concise Introduction to Engineering Graphics and Supplemental Workbook

Author: Timothy J. Sexton

Publisher: N.A

ISBN: 9781585033874

Category: Computers

Page: 136

View: 7747

A Concise Introduction to Engineering Graphics (formerly titled Engineering Graphics Theory and Problems) gives students a basic understanding of how to create and read engineering drawings. The book consist of thirteen chapters that cover the basics of Engineering Graphics. The text is 142 pages in length and is followed by 40 exercise sheets. The exercise sheets both challenge the students and allow them to practice the topics covered in the text. Instructors have the choice of four different sets of exercise sheets to be bundled with this textbook. The text from the chapters are the same and the problem sets are similar. Instructors can switch the problem sets every semester to discourage students from sharing old assignments. This textbook may also be purchased without a workbook to be used as a text only.
Posted in Computers

Engineering Graphics Essentials with AutoCAD 2017 Instruction

Author: Kirstie Plantenberg

Publisher: SDC Publications

ISBN: 1630570214

Category: Computers

Page: 944

View: 4103

Engineering Graphics Essentials with AutoCAD 2017 Instruction gives students a basic understanding of how to create and read engineering drawings by presenting principles in a logical and easy to understand manner. It covers the main topics of engineering graphics, including tolerancing and fasteners, while also teaching students the fundamentals of AutoCAD 2017. This book features independent learning material containing supplemental content to further reinforce these principles. Through its many different exercises this text is designed to encourage students to interact with the instructor during lectures, and it will give students a superior understanding of engineering graphics and AutoCAD. The independent learning material allows students to go through the topics of the book independently. The main content of the material contains pages that summarize the topics covered in the book. Each page has voice over content that simulates a lecture environment. There are also interactive examples that allow students to go through the instructor led and in-class student exercises found in the book on their own. Video examples are also included to supplement the learning process.
Posted in Computers

Introduction to C++ Programming and Graphics

Author: Constantine Pozrikidis

Publisher: Springer Science & Business Media

ISBN: 0387689923

Category: Computers

Page: 372

View: 2438

This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.
Posted in Computers

Fundamentals of Engineering Drawing

With an Introduction to Interactive Computer Graphics for Design and Production

Author: Warren Jacob Luzadder

Publisher: N.A

ISBN: 9780133384437

Category: Computer graphics

Page: 672

View: 3133

Posted in Computer graphics

A Concise Introduction to Hypercomplex Fractals

Author: Andrzej Katunin

Publisher: CRC Press

ISBN: 135180121X

Category: Computers

Page: 91

View: 5341

This book presents concisely the full story on complex and hypercomplex fractals, starting from the very first steps in complex dynamics and resulting complex fractal sets, through the generalizations of Julia and Mandelbrot sets on a complex plane and the Holy Grail of the fractal geometry – a 3D Mandelbrot set, and ending with hypercomplex, multicomplex and multihypercomplex fractal sets which are still under consideration of scientists. I tried to write this book in a possibly simple way in order to make it understandable to most people whose math knowledge covers the fundamentals of complex numbers only. Moreover, the book is full of illustrations of generated fractals and stories concerned with great mathematicians, number spaces and related fractals. In the most cases only information required for proper understanding of a nature of a given vector space or a construction of a given fractal set is provided, nevertheless a more advanced reader may treat this book as a fundamental compendium on hypercomplex fractals with references to purely scientific issues like dynamics and stability of hypercomplex systems.
Posted in Computers

A Concise Introduction to Software Engineering

Author: Pankaj Jalote

Publisher: Springer Science & Business Media

ISBN: 1848003021

Category: Computers

Page: 288

View: 1382

An introductory course on Software Engineering remains one of the hardest subjects to teach largely because of the wide range of topics the area enc- passes. I have believed for some time that we often tend to teach too many concepts and topics in an introductory course resulting in shallow knowledge and little insight on application of these concepts. And Software Engineering is ?nally about application of concepts to e?ciently engineer good software solutions. Goals I believe that an introductory course on Software Engineering should focus on imparting to students the knowledge and skills that are needed to successfully execute a commercial project of a few person-months e?ort while employing proper practices and techniques. It is worth pointing out that a vast majority of the projects executed in the industry today fall in this scope—executed by a small team over a few months. I also believe that by carefully selecting the concepts and topics, we can, in the course of a semester, achieve this. This is the motivation of this book. The goal of this book is to introduce to the students a limited number of concepts and practices which will achieve the following two objectives: – Teach the student the skills needed to execute a smallish commercial project.
Posted in Computers

Fundamentals of engineering graphics and design

Author: Louis Gary Lamit,Kathleen L. Kitto

Publisher: West Publishing Company

ISBN: 9780314205407

Category: Technology & Engineering

Page: 878

View: 1800

Posted in Technology & Engineering

A Concise Introduction to Programming in Python

Author: Mark J. Johnson

Publisher: CRC Press

ISBN: 1498759696

Category: Computers

Page: 217

View: 1796

Suitable for newcomers to computer science, A Concise Introduction to Programming in Python provides a succinct, yet complete, first course in computer science using the Python programming language. The book features: Short, modular chapters with brief and precise explanations, intended for one class period Early introduction of basic procedural constructs such as functions, selection, and repetition, allowing them to be used throughout the course Objects are introduced in the middle of the course, and class design comes toward the end Examples, exercises, and projects from a wide range of application domains, including biology, physics, images, sound, mathematics, games, and textual analysis No external libraries are required, simplifying the book’s use in common lab spaces Each chapter introduces a main idea through a concrete example and a series of exercises. Designed to teach programming in a concise, yet comprehensive way, this book provides a timely introduction for students and anyone interested in learning Python.
Posted in Computers

A Concise Introduction to Matlab

Author: William John Palm

Publisher: McGraw-Hill

ISBN: 9780071263726

Category: Engineering mathematics

Page: 418

View: 2566

A Concise Introduction to Matlab is a simple, concise book designed to cover all the major capabilities of MATLAB that are useful for beginning students. Thorough coverage of Function handles, Anonymous functions, and Subfunctions. In addition, key applications including plotting, programming, statistics and model building are also all covered. MATLAB is presently a globally available standard computational tool for engineers and scientists. The terminology, syntax, and the use of the programming language are well defined and the organization of the material makes it easy to locate information and navigate through the textbook.
Posted in Engineering mathematics

Technical Drawing with Engineering Graphics

Author: Frederick E Giesecke,Alva Mitchell,Henry C Spencer,Ivan L Hill,John T Dygdon,James E. Novak,R. O. Loving,Shawna Lockhart,Cindy Johnson

Publisher: Peachpit Press

ISBN: 0134580850

Category: Computers

Page: 1024

View: 2486

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. This full-color text offers a clear, complete introduction and detailed reference for creating 3D models and 2D documentation drawings. Building on its reputation as a trusted reference, this edition expands on the role that 3D CAD databases now play in design and documentation. Superbly integrated illustrations, text, step-by-step instructions, and navigation make it easier than ever to master key skills and knowledge. Throughout, the authors demonstrate 3D and 2D drawing skills and CAD usage in real-world work practice in today’s leading disciplines. They combine strong technical detail, real-world examples, and current standards, materials, industries, and processes–all in a format that is efficient, colorful, and visual. Features: Splash Spread: Appealing chapter opener provides context and motivation. References and Web Links: Useful weblinks and standards provided upfront in each chapter. Understanding Section: Foundational introductions, tabbed for easy navigation, outline each topic’s importance, use, visualization tips, and theory. Detail Section: Detailed, well-tested explanations of drawing techniques, variations, and examples–organized into quick-read sections, numbered for easy reference. CAD at Work Section: Breakout pages offer tips on generating drawings from 2D or 3D models. Portfolio Section: Examples of finished drawings show how techniques are applied in the real world. Key Words: Italicized on first reference, summarized after each chapter. Chapter: Summaries and Review Questions: Efficiently reinforce learning. Exercises: Outstanding problem sets with updated exercises, including parts, assembly drawings from CAD models, sketching problems, and orthographic projections.
Posted in Computers

Visualization and Engineering Design Graphics with Augmented Reality Second Edition

Author: Mariano Alcaniz,Jorge Dorribo Camba,Manuel Contero,Jeffrey Otey

Publisher: SDC Publications

ISBN: 1585039055

Category: Computers

Page: 381

View: 9631

The book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a web camera, along with the software or apps provided*. Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS device, Android device or a computer with a webcam, SolidWorks files of the models used throughout the book are included on the CD. In addition, STL files have been provided so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.
Posted in Computers

Engineering Design Graphics

Sketching, Modeling, and Visualization

Author: James Leake

Publisher: Wiley

ISBN: 9781118078884

Category: Technology & Engineering

Page: 400

View: 3982

James Leake's 2nd Edition of Engineering Design Graphics builds upon the previous text with more in-depth and enhanced information on projection theory that provides instructional framework and freehand sketching for learning important graphical concepts. Furthermore, the text provides clear, concise information about topics addressed in modern engineering design graphics as well as hundreds of additional sketching problems, all serving to develop sketching skills for ideation and communication and to develop critical spatial visualization skills.
Posted in Technology & Engineering

Engineering Graphics

Author: A. M. Chandra,Satish Chandra

Publisher: CRC Press

ISBN: 9780849317187

Category: Computers

Page: 380

View: 4111

No matter how far reaching the research of scientists or engineers extends in developing new ideas and concepts, nothing can be built or manufactured without drawings. Completely revised and updated, Engineering Graphics, Second Edition explains the principles and construction of engineering drawing in a clear, concise, and straightforward style. This allows students from different areas of engineering to understand engineering drawings with minimum effort. The book gives students a complete understanding of technical drawing - the basic working tool all engineers must use. See what's new in the Second Edition: § Chapter on Intersection of Surfaces § More than 200 exercises § 100 solved problems § Over 300 illustrations with detailed step-by-step constructional procedure
Posted in Computers

Visualization, Modeling, and Graphics for Engineering Design

Author: Dennis K. Lieu,Sheryl A. Sorby

Publisher: Cengage Learning

ISBN: 1305537688

Category: Architecture

Page: 1086

View: 9017

Created for the next generation of engineering professionals, VISUALIZATION, MODELING, AND GRAPHICS FOR ENGINEERING DESIGN, Second Edition, combines coverage of traditional drafting essentials and the cutting-edge technology and methods today's professionals need to master for career success. This versatile text provides a strong grounding in fundamentals including core design skills, geometric dimensioning and tolerancing, sketching and drawing, and industry- and discipline-specific applications, even while recognizing how computers have enabled visualizing and modeling techniques that have changed the engineering design process. Working from this modern perspective, the authors explore critical process phases such as creative thinking, product ideation, and advanced analysis, as well as problem solving, collaboration, and communication skills essential for today's engineers and technicians. In addition to numerous updates to reflect the latest technology and trends, the Second Edition of this groundbreaking text features a more streamlined presentation, with a mix of printed and online chapters and a highly modular structure that make it easy to customize coverage for specific courses or interests. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Posted in Architecture

Introduction to Visual Computing

Core Concepts in Computer Vision, Graphics, and Image Processing

Author: Aditi Majumder,M. Gopi

Publisher: CRC Press

ISBN: 1482244926

Category: Computers

Page: 376

View: 1057

Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.
Posted in Computers