100 Best Video Games (That Never Existed)

Author: Nate Crowley

Publisher: Solaris

ISBN: 1786181444

Category: Humor

Page: 256

View: 9713

THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.
Posted in Humor

101 Video Games to Play Before You Grow Up

The Unofficial Must-play Video Game List for Kids

Author: Ben Bertoli

Publisher: 101 Things

ISBN: 163322385X

Category: Juvenile Nonfiction

Page: 144

View: 8403

Have you got game? 101 Video Games to Play Before You Grow Up is the unofficial, definitive guide for the best video games ever made! Each page in this interactive handbook offers behind-the-scenes tidbits and trivia about the games that belong on your bucket list, along with parental rating guidelines, series background information, and storyline previews. Gamers can record their personal ratings of each series as they play their way through the list, making notes and critiquing the best and worst parts of each game. All different types of video games are featured, including adventure, puzzle, platform, racing, and role-playing games. Both gaming newbies and more experienced players can learn tips and tricks about the best games out there, and discover new genres of games to explore next. No matter what gaming system you have, this handy guide will help parents and kids alike choose the next best game to play.
Posted in Juvenile Nonfiction

Let's Pretend This Never Happened

Author: Jenny Lawson

Publisher: Penguin

ISBN: 1101573082

Category: Biography & Autobiography

Page: 384

View: 2877

The #1 New York Times bestselling (mostly true) memoir from the hilarious author of Furiously Happy. “Gaspingly funny and wonderfully inappropriate.”—O, The Oprah Magazine When Jenny Lawson was little, all she ever wanted was to fit in. That dream was cut short by her fantastically unbalanced father and a morbidly eccentric childhood. It did, however, open up an opportunity for Lawson to find the humor in the strange shame-spiral that is her life, and we are all the better for it. In the irreverent Let’s Pretend This Never Happened, Lawson’s long-suffering husband and sweet daughter help her uncover the surprising discovery that the most terribly human moments—the ones we want to pretend never happened—are the very same moments that make us the people we are today. For every intellectual misfit who thought they were the only ones to think the things that Lawson dares to say out loud, this is a poignant and hysterical look at the dark, disturbing, yet wonderful moments of our lives. Readers Guide Inside
Posted in Biography & Autobiography

Better Never to Have Been

The Harm of Coming Into Existence

Author: David Benatar

Publisher: Oxford University Press

ISBN: 0199549265

Category: Philosophy

Page: 237

View: 9573

Better Never to Have Been argues for a number of related, highly provocative, views: (1) Coming into existence is always a serious harm. (2) It is always wrong to have children. (3) It is wrong not to abort foetuses at the earlier stages of gestation. (4) It would be better if, as a result of there being no new people, humanity became extinct. These views may sound unbelievable - but anyone who reads Benatar will be obliged to take them seriously.
Posted in Philosophy

The Gamer's Bucket List

The 50 Video Games to Play Before You Die

Author: Chris Watters

Publisher: Mango Media Inc.

ISBN: 1633531309

Category: Computers

Page: 139

View: 7023

Which games are worth playing? From pixelated pioneer adventures to stunning space odysseys, the boundaries of the video game world are expanding every day. Grand epics and gritty mysteries. Fierce competition and friendly cooperation. Powerful emotions and uproarious laughter. Video games are fantastically diverse and wonderfully creative, but not all games are created equal. With so many games out there on so many different consoles, computers, and devices, how do you decide which games are worth playing? Backed by years of writing about games professionally and decades spent playing them, Chris Watters lays out a list of 50 games to entertain and enlighten you. Whether you’re trying to learn more about the world of gaming or strengthening your claim to true gaming fluency, these are the games you’ll want to play, and why you’ll want to play them.
Posted in Computers

1001 Video Games You Must Play Before You Die

Author: Tony Mott

Publisher: Pier 9

ISBN: 9781743369104

Category: Computer games

Page: 960

View: 1449

In fewer than fifty years video games have become one of the most popular forms of entertainment. But which are the best games, the ones you must play? Tony Mott, editor of popular gaming magazine Edge, presents 1001 of the best video games from around the world, from Donkey Kong to Doom, and from Frogger to Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed.
Posted in Computer games

Terrible Old Games You've Probably Never Heard Of

Author: Stuart Ashen

Publisher: Unbound Publishing

ISBN: 1783522577

Category: Humor

Page: 192

View: 9769

Terrible Old Games You've Probably Never Heard Of is a full-colour illustrated compendium of the most painfully bad games, based on Ashens' YouTube series of the same name. Everyone's heard of E.T. for the Atari 2600 and Superman for the Nintendo 64, but these are almost nothing next to the abject incompetence of Count Duckula 2 on the Amstrad CPC. There are people who seriously believe that Shaq Fu is the worst fighting game ever made, having never experienced Dangerous Streets on the Amiga. This book will blow their very soul apart. (Not a guarantee.) Terrible Old Games You've Probably Never Heard Of is meticulously researched and written, with the dry humour you'd expect from a man who has somehow made a living by sticking rubbish on a sofa and talking about it. Each entry is accompanied by a series of full-colour images from the games.
Posted in Humor

Phoenix

The Fall & Rise of Videogames

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Video games

Page: 312

View: 2762

Posted in Video games

Nailed: Ten Christian Myths That Show Jesus Never Existed at All

Author: David Fitzgerald

Publisher: N.A

ISBN: 9780557709915

Category: Religion

Page: 248

View: 7443

Why would anyone think Jesus never existed? Isn't it perfectly reasonable to accept that he was a real first century figure? As it turns out, no.NAILED sheds light on ten beloved Christian myths, and, with evidence gathered from historians across the theological spectrum, shows how they point to a Jesus Christ created solely through allegorical alchemy of hope and imagination; a messiah transformed from a purely literary, theological construct into the familiar figure of Jesus ' in short, a purely mythic Christ.
Posted in Religion

The Death and Life of Schneider Wrack

Author: Nate Crowley

Publisher: Abaddon

ISBN: 9781781085561

Category: Fiction

Page: 400

View: 3003

A hilarious, thrilling, violent and weird 'Hitchhiker's Guide to the Galaxy' for the 21st Century. SCHNEIDER WRACK WAS DEAD. Until he wasn’t. Convicted of a crime he’s almost completely sure he didn’t commit, executed, reanimated, then pressed into service aboard a vast trawler on the terrible world of Ocean, he was set to spend his afterlife working until his mindless corpse fell apart. But now he’s woken up, trapped in a rotting body, arm-deep in the stinking meat and blubber of a sea monster, and he’s not happy. It’s time for the dead to rise up. From the stench and brine of Ocean to the fetid jungle of Grand Amazon, Schneider’s career as a revolutionary won’t be easy. But sometimes a zombie’s gotta do what a zombie’s gotta do.
Posted in Fiction

Jesus Never Existed

Author: Kenneth Humphreys

Publisher: Kenneth Humphreys

ISBN: 0906879140

Category: Agnosticism

Page: 533

View: 6379

Posted in Agnosticism

Game On!

Video Game History from Pong and Pac-Man to Mario, Minecraft, and More

Author: Dustin Hansen

Publisher: Feiwel & Friends

ISBN: 1250080967

Category: Juvenile Nonfiction

Page: 240

View: 1381

Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Posted in Juvenile Nonfiction

The Greatest Player Who Never Lived

A Golf Story

Author: J. Michael Veron

Publisher: Broadway Books

ISBN: 0307434214

Category: Fiction

Page: 288

View: 8234

When Charley Hunter goes to work as a summer intern at a prestigious Atlanta law firm, he has no idea that his passion for golf will come into play on the job. Stumbling onto a yellowed file containing correspondence between Beau Stedman, an astonishingly talented teenage golfer, and the legendary Bobby Jones (once a partner at the firm), Hunter finds himself embroiled in a decades-old murder case–and searching for an invisible champion who won nearly all his matches with the masters. As Hunter unravels the facts of Stedman’s case, his hunger for the truth is matched only by his deepening reverence for the game, one that leads him to a heart-stopping courtroom showdown between golf’s most powerful association and a family torn apart by buried secrets. From the Trade Paperback edition.
Posted in Fiction

Ten Things Video Games Can Teach Us

(about life, philosophy and everything)

Author: Jordan Erica Webber,Daniel Griliopoulos

Publisher: Hachette UK

ISBN: 1472137922

Category: Philosophy

Page: 288

View: 6317

WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)
Posted in Philosophy

The World Without Us

Author: Alan Weisman

Publisher: Macmillan

ISBN: 9780312347291

Category: Science

Page: 324

View: 7228

A study of what would happen to Earth if the human presence was removed examines our legacy for the planet, from the objects that would vanish without human intervention to those that would become long-lasting remnants of humankind.
Posted in Science

A History of Video Games in 64 Objects

Author: World Video Game Hall of Fame

Publisher: HarperCollins

ISBN: 0062838709

Category: Games & Activities

Page: 352

View: 4260

Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!
Posted in Games & Activities

Did Jesus Exist?

Author: George Albert Wells

Publisher: Prometheus Books

ISBN: 1615923802

Category: Religion

Page: 241

View: 2350

Professor Wells argues that there was no historical Jesus, and in thus arguing he deals with the many recent writers who have interpreted the historical Jesus as some kind of political figure in the struggle against Rome, and calls in evidence the many contemporary theologians who agree with some of his arguments about early Christianity. The question at issue is what all the evidence adds up to. Does it establish that Jesus did or did not exist? Professor Wells concludes that the latter is the more likely hypothesis.This challenge to received thinking by both Christians and non-Christians is supported by much documentary evidence, and Professor Wells carefully examines all the relevant problems and answers all the relevant questions. He deliberately avoids polemic and speculation, and sticks so far as possible to the known facts and to rational inferences from the facts.
Posted in Religion

Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

Author: Jason Schreier

Publisher: HarperCollins

ISBN: 0062651242

Category: Business & Economics

Page: 320

View: 7841

NATIONAL BESTSELLER Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Posted in Business & Economics

The Way We Never Were

American Families and the Nostalgia Trap

Author: Stephanie Coontz

Publisher: Basic Books

ISBN: 0465098843

Category: History

Page: 576

View: 8103

The Way We Never Were examines two centuries of American family life and shatters a series of myths and half-truths that burden modern families. Placing current family dilemmas in the context of far-reaching economic, political, and demographic changes, Coontz sheds new light on such contemporary concerns as parenting, privacy, love, the division of labor along gender lines, the black family, feminism, and sexual practice.
Posted in History